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Hi all,

 

I would like to have a script to apply a multiplier to my skill formulas under certain conditions. Let me explain :

 

Currently, I use a weather system and a system day / night that I made myself with no script. These systems have an impact on the skills used. For example, when it rains, fire skills are less powerful while the lightning skills work better. Similarly, when its night, the light skills are more effective. To make changes to skills, I created duplicates in the database with different formulas. Thus, when it rains, I proceed to changing skill and it is transparent to the player. The trouble, apart from being binding is that I use the Skill Master script (present here, see last post : http://www.rpgmakervx-fr.com/t17462-nmscript-skill_mastery-v1 ) and of course my skill changes are not taken into account.

 

Instead of modifing this script, I'd rather have another script that makes it possible to apply a multiplier based switches activated for the weather and day/night systems. I have 8 switches in this way : 4 for the weather (Normal, Rain, Storm and Snow) and 4 for the day/night system (Morning, Day, Evening and Night).

 

Do you think this is possible? This will avoid me for my BDD 36000 duplicates and allow my skill upgrade of system to be fully optimized.

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