This was released a while back in the TKool website. While I'm only aware of the bug fix for erase picture, I wasn't familiar of some of the bugs. I'm not sure if some of these bugs are fixed or we have already applied, so for safety's sake...Here you go. 
Code:
#==============================================================================# ■ VXAce_SP1#------------------------------------------------------------------------------# This is an official bug fix for the default scripts.# Place this above Materials.#============================================================================== #------------------------------------------------------------------------------# 【Bug Fixes】#------------------------------------------------------------------------------# ● Event command "Change State" when you simultaneously add and remove the same # state, thereafter add that state fails.# ● Event Command "Show Animation" the animation and the map scroll are not # synched.# ● Auto battle, action not chosen correctly.# ● When an equipment is removed because you can't equip it anymore, and as a # result another equipment needs to be removed, that equipment grows ?# ● Event comand Erase picture fix. The game slows down as a whole.# ● Move route option "Jump if not possible", during the execution if you touch # an event with the trigger "Player touch" that event is queued. # ● Magic reflection skill does not reflect the state validity.# ● Font setting, when putting bold or italic as default, that setting changes # on screen change#------------------------------------------------------------------------------class Game_Battler attr_accessor :magic_reflection #-------------------------------------------------------------------------- # ● 敵対関係の判定 #-------------------------------------------------------------------------- alias vxace_sp1_opposite? opposite? def opposite?(battler) vxace_sp1_opposite?(battler) || battler.magic_reflection endend#------------------------------------------------------------------------------class Game_Actor #-------------------------------------------------------------------------- # ● 装備できない装備品を外す # item_gain : 外した装備品をパーティに戻す #-------------------------------------------------------------------------- alias vxace_sp1_release_unequippable_items release_unequippable_items def release_unequippable_items(item_gain = true) loop do last_equips = equips.dup vxace_sp1_release_unequippable_items(item_gain) return if equips == last_equips end end #-------------------------------------------------------------------------- # ● 自動戦闘時の戦闘行動を作成 #-------------------------------------------------------------------------- def make_auto_battle_actions @actions.size.times do |i| @actions[i] = make_action_list.max_by {|action| action.value } end endend#------------------------------------------------------------------------------class Game_Player #-------------------------------------------------------------------------- # ● マップイベントの起動 # triggers : トリガーの配列 # normal : プライオリティ[通常キャラと同じ]かそれ以外か #-------------------------------------------------------------------------- alias vxace_sp1_start_map_event start_map_event def start_map_event(x, y, triggers, normal) return if $game_map.interpreter.running? vxace_sp1_start_map_event(x, y, triggers, normal) endend#------------------------------------------------------------------------------class Game_Picture #-------------------------------------------------------------------------- # ● ピクチャの消去 #-------------------------------------------------------------------------- alias vxace_sp1_erase erase def erase vxace_sp1_erase @origin = 0 endend#------------------------------------------------------------------------------class Game_Interpreter #-------------------------------------------------------------------------- # ● ステートの変更 #-------------------------------------------------------------------------- alias vxace_sp1_command_313 command_313 def command_313 vxace_sp1_command_313 $game_party.clear_results endend#------------------------------------------------------------------------------class Sprite_Character #-------------------------------------------------------------------------- # ● 位置の更新 #-------------------------------------------------------------------------- alias vxace_sp1_update_position update_position def update_position move_animation(@character.screen_x - x, @character.screen_y - y) vxace_sp1_update_position end #-------------------------------------------------------------------------- # ● アニメーションの移動 #-------------------------------------------------------------------------- def move_animation(dx, dy) if @animation && @animation.position != 3 @ani_ox += dx @ani_oy += dy @ani_sprites.each do |sprite| sprite.x += dx sprite.y += dy end end endend#------------------------------------------------------------------------------class Sprite_Picture #-------------------------------------------------------------------------- # ● 転送元ビットマップの更新 #-------------------------------------------------------------------------- alias vxace_sp1_update_bitmap update_bitmap def update_bitmap if @picture.name.empty? self.bitmap = nil else vxace_sp1_update_bitmap end endend#------------------------------------------------------------------------------class Window_Base #-------------------------------------------------------------------------- # ● フォント設定のリセット #-------------------------------------------------------------------------- alias vxace_sp1_reset_font_settings reset_font_settings def reset_font_settings vxace_sp1_reset_font_settings contents.font.bold = Font.default_bold contents.font.italic = Font.default_italic endend#------------------------------------------------------------------------------class Scene_Battle #-------------------------------------------------------------------------- # ● 魔法反射の発動 #-------------------------------------------------------------------------- alias vxace_sp1_invoke_magic_reflection invoke_magic_reflection def invoke_magic_reflection(target, item) @subject.magic_reflection = true vxace_sp1_invoke_magic_reflection(target, item) @subject.magic_reflection = false endend
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