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I've seen this sort of thing done in RPG Maker games, I think.
  • The player character stands in front of and facing the object you're about to use the item on
  • The menu is opened manually, and the relevant item is selected, also manually
  • Things happen as a result
I've got a key item and an object I intend to use it on, but I'm afraid I don't know how to do that. I've looked up some tutorials, but a lot of them don't have quite what I'm looking for - for example, I don't want a system that automatically checks whether I have an item in my inventory when I examine the object and reacts accordingly, and I don't want to have a system where the player character checks the object, and that opens up a sort of key item menu to select the key item from.

(I later intend to find a way to reduce the items menu to just key items - no armor/equipment submenus, etc. - and I don't know how to do that, either. I only mention it here in case it's pertinent to the above problem.)

Thanks for any help you can give me.

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