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[SIZE=36pt]W.A.R.D. [/SIZE]
“CHOOSE YOUR PATH!”
The fate of Wonder Island rests solely in your hands!
No Grand Destiny!
No Half-Blooded Heroes!
No Chosen Ones!
Do you have what it takes?
SYNOPSIS
Wonder Island was once a bright and peaceful region; its many peoples bound in unity under the benevolent reign of King Gamalon. But now, the King is missing--stolen by dark magic--and the delicate peace has been shattered by an invading army of monsters!
It is an era of great tumult, disaster and dispair plagues the once happy people of Wonder Island and now it is up to a group of four young heroes to rise up and face the evils plaguing their lands... but will they triumph or die?
GAME DETAILS
W.A.R.D. (Warrior, Arcanist, Rogue and Disciple) is a homage to retro RPGs and Classic Arcade Fantasy titles and plays like a TACTICAL RPG. It follows a group of heroes of your own design across a bright 16-bit landscape, battling monsters, in search of the lost King. The game offers a wide range of races and classes to choose from, allowing the players to fully customize their fighting team for maximum replay-value.
MECHANICS
This section is for game mechanic breakdowns.
LORE
THE COMMON RACES
The common races are the seven races of man (Humans, Orcs, Elves, Dwarves, Gnomes, Goblins and Halflings). These seven races ruled over most of The Wonder Islands, each with their own thriving communities, blessings and woes. Though each governed its own affairs, they ultimately relied on the King for peace and with him missing and the monsters invading, their communities are plagued by fear, war and confusion.
HUMAN
ORC
ELF
DWARF
GNOME
GOBLIN
HALFLING
THE BEAST RACES
The Beast Races are less adaptable than the common races and as a result, far less prosperous. However, what they lack in numbers they make up for in raw ability. While the common races must rely heavily on their Class Training to build a repertoire of skills to aid them in their adventures, the Beast Races have a number of special abilities or resistances that grant them a significant head start. The Beast Races Earn 25% less Experience.
AUREN
OGRE
AVINAZI
LIZARDMAN
AHOOL
HARDBACK
TILLIP
THE MONSTER RACES
The Monster Races are creatures with significantly more power than either the Common Races or the Beast Races. They typically live on the fringes of society, in small wilderness communities or secret enclaves. Although they have the largest starting advantage of any of the races, they reduce the amount of Experience earned by 50%.
FLUXLING
GIANT
WEAVER
TROLL
CETACEAN
GARMAN
SPRITE
WARRIOR CLASSES
Coming Soon
ARCANE CLASSES
Coming Soon
ROGUE CLASSES
Coming Soon
DISCIPLE CLASSES
Coming Soon
[EDITING IN PROGRESS]
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