So, I made an event touch event, where when you step in it:
- The music fades
- An NPC waits a while, turns toward the player, and waits a bit again
- A different BGM starts to play
- The NPC starts to talk, and then the rest of the cutscene starts to play
Heres the deal. It works fine I guess. But the Wait command is being completely ignored! And I have no idea why. I've been screwing around with this forever and I cannot figure out why. The music fades, abruptly ends, the character turns around with no pauses in between any of this, the next music starts suddenly playing, and so does the text. The waiting time is kind of important to make it a cinematic moment, so I really wanna fix this.
I made sure the wait till complete is checked on the move route, I tried using the normal wait command instead of the set move route one, I tried putting all of this on separate event pages. No matter what I do, it's not working. This is the first time this has happened to me.
All the marked out stuff is just text for the cutscene, which works perfectly fine, and has nothing to do with the wait command problem. And FYI, the second page is an empty one with a self switch thing that practically prevents the cutscene from being activated again.