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- Dec 21, 2015
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Hello! I was hoping to get some feedback for a game I have recently started developing.
Synopsis:
This game takes place in a fictional and yet unnamed city. The game will start you in a waiting room, I am thinking of making it so you can choose 3 starting positions. 1)Accountant waiting room, 2)Mechanics office, or 3)Principles office in a high school. The main objective is to successfully get to see the person you are waiting for. You can accomplish this by either waiting the allotted time (25-45 minutes) or by exploring the city and finding ways to initiate mass panic and widespread destruction. After you have successfully done this there will be no one left in the waiting room! Easy to get in now!
Dialogue is a HUGE aspect of the game world, interacting with people is key, and they will give you quests ranging from unimportant to game world changing. My real goal here is to craft a fun, entertaining, and hilarious experience just for kicks! This is the kind of game you fire up to sit back and have a good time.
Another goal of mine is to craft a game world that is not only huge but interesting. For example, in the city if you are walking by an apartment building and you are struck with the urge to go in and see what it looks like, you can do this! Not only that, but everyone in the buildings will have at least SOME interesting dialogue options. The more you explore, the more likely you are to find ways to clear that waiting room!
Suggestions?
I am planning on making a large game world to explore with lots of interesting characters to meet. I am hoping to get some feedback on this game, what kind of things could I do to make this more interesting? Is it better to design my own sprites or to find someone else who can? What kind of things would you hope to find in this kind of game?
Thanks for your ideas and time!
Kaleb
Gameplay video coming soon...sorry for the delay, I purchased RPG maker MV and currently am devoted to learning Javascript right now.
Synopsis:
This game takes place in a fictional and yet unnamed city. The game will start you in a waiting room, I am thinking of making it so you can choose 3 starting positions. 1)Accountant waiting room, 2)Mechanics office, or 3)Principles office in a high school. The main objective is to successfully get to see the person you are waiting for. You can accomplish this by either waiting the allotted time (25-45 minutes) or by exploring the city and finding ways to initiate mass panic and widespread destruction. After you have successfully done this there will be no one left in the waiting room! Easy to get in now!
Dialogue is a HUGE aspect of the game world, interacting with people is key, and they will give you quests ranging from unimportant to game world changing. My real goal here is to craft a fun, entertaining, and hilarious experience just for kicks! This is the kind of game you fire up to sit back and have a good time.
Another goal of mine is to craft a game world that is not only huge but interesting. For example, in the city if you are walking by an apartment building and you are struck with the urge to go in and see what it looks like, you can do this! Not only that, but everyone in the buildings will have at least SOME interesting dialogue options. The more you explore, the more likely you are to find ways to clear that waiting room!
Suggestions?
I am planning on making a large game world to explore with lots of interesting characters to meet. I am hoping to get some feedback on this game, what kind of things could I do to make this more interesting? Is it better to design my own sprites or to find someone else who can? What kind of things would you hope to find in this kind of game?
Thanks for your ideas and time!
Kaleb
Gameplay video coming soon...sorry for the delay, I purchased RPG maker MV and currently am devoted to learning Javascript right now.
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