DOWNLOAD LINK: Will be back once the game is fully updated! Have fun guys! I think I'll keep working on it because a lot of things got changed at the last minute. I hope there aren't any huge glitches Xp Story A man known as The Walker arrives at a town of silhouettes with one goal: to find and bring back seven lost Stars. The Walker knows only a few key facts: The Stars will not follow him initially. Other forces are working against him. He's going to have a confrontation on his way out. There are seven dungeons. The town is falling apart. As The Walker, it's a race against time! Will you be able rescue all the Stars? Gameplay mechanics Spoiler You are in a mysterious setting with equally mysterious rules, let's look at a few: No levels The Walker will eternally be level one, or level 22, or level 99. I really haven't decided but it doesn't matter. You will not be gaining any levels. Stats will be influenced however by what you equip and what states you have inflicted. Normal enemies will also maintain their stats constant. The only thing that will change is that they will use more elaborate strategies. HP isn't the only guage to worry about In this town, people don't want your money, they want your MP (Dubbed LP in this game). They will sell you items and information in exchange for a certain amount of MP. When you reach zero, you don't get over, but you cause a 'Turn Shift'. Turn shifts increase the destruction of the town and the strategic prowress of the enemies. The turn shifts will also restore your MP back to maximum. The challenge here is to maintain your MP and to avoid potentially losing valuable assets and maybe even story scenes. To conteract the MP shortage, there will be small events scattered that can restore up to 30 MP. There will also be skills that void your MP cost or replenish it depending on the enemy you defeated. Battles can be won by escaping This might be the most risky and volatile aspect of the game. Enemies will have special statuses that can be countered by the Walker's unique set of skills. The statuses determine sequence of events or if something important can be taken. Many times, fighting until you get what you need might be the best strategy. Since they're status effects, just waiting and guarding could be a viable strategy! The Walker can also 'evict' enemies, which could be a viable strategy if you want to pick up what the enemy was guarding without wasting valuable MP. Apologies if this wasn't well explained, but I'm trying not to give too much away. You Choose the way you Play Players will have freedom with how they tackle the battles and boss battles. They'll also have freedom with which dungeons they explore during one playthrough. You can even finish the game having not viewed a majority of the story segments! Good for a speed run. Tons of other cool little secrets! I'm planning to have alot of references and different gameplay segments. Hope you can find them all. What's under the hood: The game is being made with the RMVXAce engine. I'm also primarily using Yanfly's scripts. So you can expect a lot of craziness. Screenshots of Stuff: Spoiler About me and the Project Hi! I'm Neoend. I don't have too much of a presense in the rpg maker community, (in fact this is my first post on this forum) but I've been around for 7 years. I've even been working on an RMXP project for a couple of years now. That being said RMXP is my weapon of choice, but for this project I decided to be risky and try out Ace. It's been pretty alright for my first time! I started this project on the 29th, the same day I got Ace through the humble bundle and I've been hard at work since then, i.e. social life and sleep sacrificed. But I'm happy, and I really hope I'll be able to do this story justice. Also, I'm doing this solo. With this game I want to convey certain emotions to the player and get them caught up in what unfolding in this mysterious town. I hope I'll be able to deliver these experiences clearly. I also want this to be a celebration of the things I have learned over time. I hope that this message will reach the Player Also as this is my first time on this forum, if I've violated any general rules please let me know. I did my best to read through the guidelines and use other people's posts as reference points, but you never know, things slip through. And I will be updating this post as I get more free time. Thank you for reading til the end, if you have any feedback, let me know! I hope you guys will be as excited as I am with this project when it's released.