- Joined
- Dec 8, 2013
- Messages
- 15
- Reaction score
- 1
- First Language
- German
- Primarily Uses
So first of I know about the * but just copying outdoor- or building-tiles into B,C... and set them to * doesn't work because of how those tiles are made.
I also know about parallax mapping but that seems like a total overkill in terms of work for such a basic thing.
What I want is simply to let my character pass behind the top of some walls or buildings. In the VX Ace Version I used FenixFyrex's Script
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20/ , which made this really easy. So far I couldn't find any JS to make that possible again.
I'm quite at a loss here, can't even imagine to make a map with something like a high wall which blocks half of the screen and can't be underpassed. How do others deal with that right now?
Thanks in advance
I also know about parallax mapping but that seems like a total overkill in terms of work for such a basic thing.
What I want is simply to let my character pass behind the top of some walls or buildings. In the VX Ace Version I used FenixFyrex's Script
http://forums.rpgmakerweb.com/index.php?/topic/2162-in-depth-maps-v20/ , which made this really easy. So far I couldn't find any JS to make that possible again.
I'm quite at a loss here, can't even imagine to make a map with something like a high wall which blocks half of the screen and can't be underpassed. How do others deal with that right now?
Thanks in advance