Walking Animation not Playing

shanimal

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I started working on a game a while ago and recently picked it back up again, only to find that I've got an issue with my starting actor's walking animation. Part of my problem is that I don't remember what I changed last time I worked on it, so I can't really back track to find out what I changed that I shouldn't have, so I'm hoping to find some help here.

My game starts in a blank map, Map A, that shows some text, then plays a short cut scene that cycles through to Maps B, C and D. Then it moves to Map E and the player is set free to move the controlled character around the screen. My issue is that when the player gains control, the character only slides around. The sprite changes directions and moves around fine, but the graphic stays static and does not play the walking animation I have set for it.

Then later, another short cut scene plays, moving the player back to Map A, then to Map F. The starting actor is removed from the party, and replaced with another character, and from this point on, there is no issue with walking animations. If I move the starting position for the player straight to Map E (or any other map for that matter), the walking animation plays fine as well, so there must be some kind of issue with my first cut scene.

I've tried switching up the starting actors, changing actor sprites, removing/replacing actors after the first cut scene, setting the player's move route to include "Walking Animation: ON" but nothing seems to be working. My scripts:

The first cut scene:
intro 1.PNG
Transfers player to:
intro 2.PNG
Transfers player to:
intro 3.PNG
Transfers player to:
intro 4.PNG
Transfers player to:
intro 5.PNG
The cut scene ends and player can move the character around.

Here is the transition to the new party member that "fixes" the issue:
intro 6.PNG
Transfers player to:
intro 7.PNG
Transfers player to:
intro 8.PNG
And the rest of the game plays fine.

Any help or suggestions is appreciated!
 

Wavelength

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Interesting issue. In general, you will want to look for any Move Route that contains the line "Walking Animation: OFF" and make sure that whenever that is hit, at some point the same character will also be given a "Walking Animation: ON".

However, my instinct is that it might have to do with the spritesheet for the character that is just sliding around. There may only be one static sprite copied three times, or the sheet may have been arranged incorrectly. Please show us a screenshot of the spritesheet for that character, and make sure you are taking it from opening up the model selection within the character event itself (not just from your resource folder).
 

Halno

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I've read your events over and over again and i really, can't spot anything out of the ordinary. However i did notice there are a few script calls and some switches that probably link to other events around the map - it could be a problem with those.

The first step to troubleshooting though, is delete/add things until you get the desired effect, and work from there! I don't know the solution to your problem, but you can try making a copy of your game for safe editing and just mess with the player and cutscenes, giving player control in odd places if you need, until you find exactly where the problem event is, and then work from there to fix it, and if you get a good idea of what to do you can just open up your original project and make your tweaks without fear of ruining your game or losing progress (making a back up of your project every once in a while is a good idea too, just thought a reminder would be welcome.)

I'm not sure you can use anything i've said, but I hope i could be of help!
 

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