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I started working on a game a while ago and recently picked it back up again, only to find that I've got an issue with my starting actor's walking animation. Part of my problem is that I don't remember what I changed last time I worked on it, so I can't really back track to find out what I changed that I shouldn't have, so I'm hoping to find some help here.

My game starts in a blank map, Map A, that shows some text, then plays a short cut scene that cycles through to Maps B, C and D. Then it moves to Map E and the player is set free to move the controlled character around the screen. My issue is that when the player gains control, the character only slides around. The sprite changes directions and moves around fine, but the graphic stays static and does not play the walking animation I have set for it.

Then later, another short cut scene plays, moving the player back to Map A, then to Map F. The starting actor is removed from the party, and replaced with another character, and from this point on, there is no issue with walking animations. If I move the starting position for the player straight to Map E (or any other map for that matter), the walking animation plays fine as well, so there must be some kind of issue with my first cut scene.

I've tried switching up the starting actors, changing actor sprites, removing/replacing actors after the first cut scene, setting the player's move route to include "Walking Animation: ON" but nothing seems to be working. My scripts:

The first cut scene:
intro 1.PNG
Transfers player to:
intro 2.PNG
Transfers player to:
intro 3.PNG
Transfers player to:
intro 4.PNG
Transfers player to:
intro 5.PNG
The cut scene ends and player can move the character around.

Here is the transition to the new party member that "fixes" the issue:
intro 6.PNG
Transfers player to:
intro 7.PNG
Transfers player to:
intro 8.PNG
And the rest of the game plays fine.

Any help or suggestions is appreciated!

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