I'm here to ask for a script that allows for the player to continue their walking animation when hitting or bumping into a wall (or any impassable object for that matter). By default, the engine stops the PC walking animation when he/she bumps into a wall. I want the PC to continue to walk in place in the face of an impassable object instead of stopping their animation. Essentially, I want to player to have the idle animation only when I don't give any directional input. Otherwise, even when the player hits the wall, it shouldn't be idle. I know this kind of topic has been brought up before, but it has been 6 months dead and remained unsolved. I'm not sure if this is easy to script for or not, but I'm pretty sure this is entirely possible. The only other thing I can think of is that this will aid in the creation of Pokemon games for the RPG Maker, since in that game, walking animations continue even when hitting a wall. Thanks in advance!