overlordmikey

BroCo. Gaming
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I'm using walking sprite battlers and thought it would be cool to have the battle animations match. Obviously you MUST own MV to use these.

Fire1.png
Water1.png

Earth1.png

Ice1.png

PhysicalAttack1.png

All I've done is put them into animation friendly set ups. You don't have to credit me - you can if you want - in which case credit "BroCoG" mine and my brother's game company.

Although if someone has done stuff like this in the past link it to me because this is easy, but really tedious.

I'll post more as I make them.
 
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overlordmikey

BroCo. Gaming
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Added some new ones into the first post!

Earth 1, a bolder perfect to drop on the enemies head and then roll away to the left.

Ice 1, a mix of a few ice stuff for my game. The icicle has been edited in gimp to make it look like it's falling apart and fading for after it lands.

Physical Attack 1, probably the most edit-y I've gotten so far. It started as one of the emote balloons. It was made very specifically for our current game "Sweeping Love" as the default attack animation but I felt like sharing so use it as you see fit.

I'll put up an animation test for the newer ones after I make a few more. Hope you enjoy.
 

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It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
finally got footage of my main character running around the main hub world. I've fixed a few things tho even since this video unsurprisingly lol.
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