What tone of game are you going for? Because if it's cartoony/comedic, might I be so bold as to make a possible coup-out suggestion: Have one of the lovers carry around the other overhead the way Link carries around pots.
Couldn't you design your sprites into the same sprite sheet? This would certainly effect how tiles can be placed, mind you. Maybe not an ideal solution, but interesting to think about.
@csevans84 it's been 3 weeks since you posted this and you haven't said a thing. Please respond to the people who have been assisting you. Also confirm what engine you are using and if you still need help.
On your last stream you were talking about dev's who remake or remaster the same game rather than moving on. Does this happen a lot? Me and Tony were thinking of covering a game that did this. We're baffled by the idea and wanted to investigate the game.
Posted a couple more DEMO videos based on my current experiments. A longer one for my turn-based movement experiments and a super short one for the very early experiments with turn order display and turn indicator. I will post links below for anyone interested in seeing the not very pretty experiments. Progresses!
Since cats love to walk across keyboards...what would an entire RPG where all the text was written by a cat walking across the keyboard look like? Prepare for the adventures of the hero aaaaaaaaasddfghyuyhju878uiop;'[p0ol,m
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