Ones and Npc the other is the playerof course - you just need one event to control both the NPCs by giving the move route remotely, and have only the second move route wait for completion
doesn't matter - you can control player movement the same waythe other is the player
I think the idea is to have an NPC walk beside the player in the overworld, like how other party members would follow the lead party member around in the maps, but being beside the main character instead of behind; outside of cutscenes.doesn't matter - you can control player movement the same way
Right.I think the idea is to have an NPC walk beside the player in the overworld, like how other party members would follow the lead party member around in the maps, but being beside the main character instead of behind; outside of cutscenes.