Walking through a wall.

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
I built a room and had everything the way I liked it, then I discovered there was one tile where I could walk through the wall. I'm not sure what's going on with that one particular tile and the rest of the wall is impassable as it should be but... any help as to why the one spot isn't working right would be appreciated. The tile affected is the one above the entrance to the right. The player can walk up into the wall, but not from the left to the right.
 

Attachments

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,706
Reaction score
2,213
First Language
English
Primarily Uses
RMMV
I usually run into this when I make custom tiles, like say a picture that goes on the wall, and then forget to set the walkability to X in the database tiles properties. I'd start there and make sure that's right in your database.
 

Cunechan

Veteran
Veteran
Joined
Jan 28, 2015
Messages
90
Reaction score
91
First Language
German
Primarily Uses
RMVXA
it might be some empty tile that is passable and you might have placed it on the wall?
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
I def set the tile to x in the tileset because it's just that one tile.

If it's an empty tile, not sure if it is, how would I delete it?
 

Cunechan

Veteran
Veteran
Joined
Jan 28, 2015
Messages
90
Reaction score
91
First Language
German
Primarily Uses
RMVXA
place another empty tile of which youve checked the passability to be x above ^^ oh wait, its mv right? better use two empty tiles and put them above, im not sure how the build in overlay mapping handles this
 

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
@Dope Try selecting the wall tile and placing that over the problem tile. That will remove the upper layer tiles.
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
Well it's weird because I can move that opening on the right and no matter where I put it, the "wall" can still be walked through from the top. It's like on the last row, any direction moving up is ok, even in through a wall. I can't move in a downwards direction to walk through, only up.
 

Nutty171

Adept at ineptitude
Veteran
Joined
Mar 3, 2017
Messages
479
Reaction score
554
First Language
English
Primarily Uses
RMMV
Are you sure the wall tile is impassible?
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
Are you sure the wall tile is impassible?
I'm positive. I can use the same tile elsewhere and it works as intended. I don't know if I did something to that column, but all tiles on say the 13th column, when moving in an upward direction, the character will walk through anything. But if you were to go to the row beside it, say row 12, then try and walk into row 13, through a wall, it won't work. But if you're already on 13 and there is a wall on 13 blocking your upwards movement, you'll walk through it. I can only assume it's a glitch.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,528
Reaction score
14,261
First Language
English
Primarily Uses
RMVXA
Do you mean the tile with no wall below it and only a roof on the far right? If so you will *always* walk through those if they are from the A4 tile set and you go up/down. It is so you can use them for 2 level dungeons. Put a wall under it and it will block your passage.

If it is not that tile, please mark precisely on the screenshot which tile you mean.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,706
Reaction score
2,213
First Language
English
Primarily Uses
RMMV
I think bgillisp found it. I was on my phone earlier and couldn't see the map too well but that certainly looks like it would do it. Something else to check if you use Yanfly's Region Restrictions or something similar is whether you placed any Region tiles that allow you walk in places that you normally wouldn't be able to. I've done that a few times as well.
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
Do you mean the tile with no wall below it and only a roof on the far right? If so you will *always* walk through those if they are from the A4 tile set and you go up/down. It is so you can use them for 2 level dungeons. Put a wall under it and it will block your passage.

If it is not that tile, please mark precisely on the screenshot which tile you mean.
I'm not quite sure I understand what you're describing. If that's the scenario in the pic in the first post, I guess. I can't put a wall under it tho as that's supposed to be a door.
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
I think bgillisp found it. I was on my phone earlier and couldn't see the map too well but that certainly looks like it would do it. Something else to check if you use Yanfly's Region Restrictions or something similar is whether you placed any Region tiles that allow you walk in places that you normally wouldn't be able to. I've done that a few times as well.
I don't use that particular plugin, I just gave up and closed it off and put the event in front of where the door should be... Not how I wanted to do things, makes no sense since the bottom door is built literally the same way, just horizontal, but I'm not going to stress it.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,706
Reaction score
2,213
First Language
English
Primarily Uses
RMMV
Horizontal vs vertical makes all the difference in the world here. Roof tiles are set up to allow you to walk on them vertically but not horizontally because there are no walls placed on the left or right of them. All you should need to do is place a wall tile right above the right-most entrance and it should solve you issue.
 

Dope

Veteran
Veteran
Joined
May 29, 2017
Messages
132
Reaction score
16
First Language
English
Primarily Uses
RMMV
Then I have to turn that 1 square into a two square hallway. Which looks weird, especially when looking at the bottom door. I'd rather just put an event in front of the wall and treat it as a door.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,433
Reaction score
7,712
First Language
German
Primarily Uses
RMMV
I'm not quite sure I understand what you're describing. If that's the scenario in the pic in the first post, I guess. I can't put a wall under it tho as that's supposed to be a door.
Follow the link to the starting point in my signature, one of the tips there is a description of how the ceiling tiles of A4 can be used to simulate a two-level-dungeon on a one-level-map.

[dpost]Dope[/dpost]If you want to answer several people, either use multiquote or don't quote at all but use the @Username function
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,528
Reaction score
14,261
First Language
English
Primarily Uses
RMVXA
Actually, it looks weird in the current setup. You'll need the wall there or the first thing everyone will criticize about your game is how you are misusing the roofs and walls. Trust me on that one, I've seen it done all the time on the internet (and even on steam releases).
 

Isaac The Red

RedMage
Veteran
Joined
Jan 3, 2016
Messages
207
Reaction score
117
First Language
Gibberish
Primarily Uses
look at the rest of your walls, that is the only place you have access directly to that tile type. that tile type has passability from the bottom, you normally dont have to worry about that because normally, a WALL tile is in the way of it. The back of your room all has proper wall tiles, then that one doorway does not.

Put a wall tile in there, like the rest of your room. For both consistency with the style of the room, AND to fix the problem.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,377
Reaction score
8,536
First Language
English
Primarily Uses
RMMV
They are saying, do like on the left of this pic, not the right, like you have it.

maps.png
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,476
Members
137,824
Latest member
dobratemporal
Top