Walking Through Moving Events!?

MisterTorgue

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Basically created a new map, and moving events walk through you / you walk through them, if a person event is still, you can't walk through and you can interact with them, but if they are moving you walk through them.

Started as a new game in this map, and the above happened:

Map details;

Name: Dali Main

Nickname: Dali

Specs

33x25

Started a new game in another map and I can't do the above.

No events are running with through allowed e.c.t. so I can't see what the problem is?!
 

_Shadow_

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Check my game on the spoioler.

You should get a lot of answers on what might went wrong.

For now, just keep in mind that this might happen because:

1] Maybe it is a tile passability issue

2] Auto Start instead of Parallel Proccess or neither of them

3] Something else interferes

Bottomline... we have not enough information to give you an answer on that.

If you wanna find the answer alone, obfuscating your game details it's ok with us but harder for you.

If you can spare us a screen shot of the map, and screen shots of the events on that map, that would help us understand your issue. 
 

MisterTorgue

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Ok nevermind, its on all my maps :|

Only just realised, still events you can't walk through, but moving NPCs you seem to be able to walk through no problem?

I am guessing there are no settings to do this (as any that would aren't on) so assuming it may be a script?

This is both on custom maps, preloaded using custom and RTP tilesets!
 
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MisterTorgue

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I have attached, my system, my script list and an example of an event I can pass through.

Its all Autonomous Moving NPCs I can walk through.

When they are still, you can't but once they move once you can move through them.

(even new blank ones created have the same issue)

I don't have any auto running events on these maps or in my common events.

EDIT: This is in test play by the way.

NPCevent.png

Script List.png

System.png
 
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EternalShadow

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If you are referring to being able to walk 'through' the event while it is moving off the tile, this is normal behavior.
 

Andar

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but moving NPCs you seem to be able to walk through no problem?
How did you make them move?
There should be no difference between moving or standing events, so either you made them move in a strange way (for examply making them through ON in your moveroutes, or placng the events above player, or a few other things), or there is a script that changes how movement behaves (for example, a pixel movement script?)


Give us a screenshot of one of those moving events to check the first option, and check your scripts for the other.


Edit: ninja'd
 
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MisterTorgue

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I am merely setting the event up using the stuff in the event page, which is why it's confusing me!

I have attached some stuff above, I am also going through my scripts now (shame steam takes a decade to save every time)

EDIT: Found out its Theo's Anti Lag System.
 
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MisterTorgue

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Attached is the issue, I am walking straight through the event as shown below,

I can't create a demo at present as I am trying to focus on finishing a main quest line then I can!

I am in 640x480 if this matters at all?

EDIT:
If I put it below all my other scripts I can no longer replicate the problem

Js

ontopofevent.png

throughevent.png
 
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