Leon Kennedy

Restaff Novice
Restaff
Joined
Aug 14, 2016
Messages
613
Reaction score
471
First Language
english
Primarily Uses
RMMV
Did a couple google searches to no avail maybe searching wrong words but I have an odd problem. Everything in game that I have X on tilesheet I can't walk on and O means I can but for some odd reason the brick walls from the overworld A1 or A2 set forget which lets me walk on it still even when X'd. What is the problem here?


Literally other walls on the same sheet don't have the same problem but these brick walls which fit in perfectly with my game style of course have a problem :D
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,347
Reaction score
15,161
First Language
English
Primarily Uses
RMMV
If you're using an older version of MV, check the top left tile in the B tab for that tileset.  Make sure it's set to a star and not O.


If that's a star, see if there's another blank tile on the B-E tabs that you might have used to draw over them - even though there's no sprite on the tile, the tile is still there, and its passage settings will override those of the lower layer.


If that doesn't help, please post a screenshot of your map, and a screenshot of your Tileset tab, with the A tiles showing.
 

Leon Kennedy

Restaff Novice
Restaff
Joined
Aug 14, 2016
Messages
613
Reaction score
471
First Language
english
Primarily Uses
RMMV
I'm using 1.2 and okay ill try editing B. Also correction its dungeon A1


problem.png


problem2.png

problem3.png
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,347
Reaction score
15,161
First Language
English
Primarily Uses
RMMV
So there are two lots of bricks there that look almost identical.  Did you use the top one or the bottom one?  If you used the top one, change it and use the bottom one instead.  Bottom = walls = can't be walked on, Top = tops of walls = can be walked on if you have a way of getting onto it.
 

Leon Kennedy

Restaff Novice
Restaff
Joined
Aug 14, 2016
Messages
613
Reaction score
471
First Language
english
Primarily Uses
RMMV
So there are two lots of bricks there that look almost identical.  Did you use the top one or the bottom one?  If you used the top one, change it and use the bottom one instead.  Bottom = walls = can't be walked on, Top = tops of walls = can be walked on if you have a way of getting onto it.

Ah wow that's just one of those things you gotta giggle after because you feel so dumb. Thanks very much that was the problem. 
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,678
Reaction score
8,491
First Language
German
Primarily Uses
RMMV
that is intended as a way to simulate a two-level-dungeon on a simple map - it is explained in more detail in one of the tips in my starting point tutorial if you want to know how that works.
 

Latest Threads

Latest Posts

Latest Profile Posts

I THINK I have a slightly better grasp on drawing my maps now... sorta. I still need to figure out how to draw a city of sorts. I've only got the abstract going so far.
One day, I'll not have this lingering cough and we'll have another make a game stream.
A music I create while practicing E Major scale. :D
Too bad the Boss Battle Build Bout isn't also for VXAce.

Forum statistics

Threads
115,181
Messages
1,087,910
Members
149,750
Latest member
rotdawn
Top