Leon Kennedy

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Did a couple google searches to no avail maybe searching wrong words but I have an odd problem. Everything in game that I have X on tilesheet I can't walk on and O means I can but for some odd reason the brick walls from the overworld A1 or A2 set forget which lets me walk on it still even when X'd. What is the problem here?


Literally other walls on the same sheet don't have the same problem but these brick walls which fit in perfectly with my game style of course have a problem :D
 
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Shaz

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If you're using an older version of MV, check the top left tile in the B tab for that tileset.  Make sure it's set to a star and not O.


If that's a star, see if there's another blank tile on the B-E tabs that you might have used to draw over them - even though there's no sprite on the tile, the tile is still there, and its passage settings will override those of the lower layer.


If that doesn't help, please post a screenshot of your map, and a screenshot of your Tileset tab, with the A tiles showing.
 

Leon Kennedy

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I'm using 1.2 and okay ill try editing B. Also correction its dungeon A1


problem.png


problem2.png

problem3.png
 
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Shaz

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So there are two lots of bricks there that look almost identical.  Did you use the top one or the bottom one?  If you used the top one, change it and use the bottom one instead.  Bottom = walls = can't be walked on, Top = tops of walls = can be walked on if you have a way of getting onto it.
 

Leon Kennedy

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So there are two lots of bricks there that look almost identical.  Did you use the top one or the bottom one?  If you used the top one, change it and use the bottom one instead.  Bottom = walls = can't be walked on, Top = tops of walls = can be walked on if you have a way of getting onto it.

Ah wow that's just one of those things you gotta giggle after because you feel so dumb. Thanks very much that was the problem. 
 

Andar

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that is intended as a way to simulate a two-level-dungeon on a simple map - it is explained in more detail in one of the tips in my starting point tutorial if you want to know how that works.
 

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My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...
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