Want To Have Repeating Movements Finish At A Specific Location

Coralath

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Hello, I am currently working on an event where one character is chasing another in a circle. I have their movements set to repeat and some text plays as they run around, and after the text, I want the 'chasee' to break off once the 'chaser' is facing left, which would thus determine a specific location at which the 'chasee' would break away, as opposed to them simply running off at any given location within the circle which would obviously break the scene.1623704885898.png
"Umi" is the chasee and "Tori" is the chaser, and this looks as if it should work as intended but the conditional "if tori is facing left" does not register and it just loops infinitely. I have tried just about every conditional for facing a direction but none of them ever register when the two are facing a direction and there is no condition for a specific location either. Please help!
 

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One issue is that the 'if tori is facing left' only fires once, after the 'too bad so sad' message

The easiest way to do this is to probably do a self switch on your autorun event, and on tab 2, check every frame if tori is facing left. If so it applies the new move route to both kids, and then puts in another self switch to get you to tab 3 of the event to complete the cutscene.
 

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