Wanting Nicke's menu script to have busts.

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Nightblade50

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I am wanting this script
https://www.rpgmakercentral.com/topic/8529-xs-menu-delux/
to show busts for characters in the middle, instead of faces.
Something like this:
https://galvs-scripts.com/2012/10/13/menu-layout/
I tried putting them together...
Screenshot.PNG
Now there are clearly problems. It wasn't as bad as expected though. I need someone to write a patch that will cause both scripts to work together, not with the problems.
  1. Busts are not aligned properly to the center.
  2. Some of the text on the side is chopped off.
Can someone please help?
Alternatively, write an addon to Nicke's script so that it will have busts. :)
Tagging @Galv and @Nicke, because they are the creators, they may know how to help. :D
 

DarkHyudrA

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This is mainly caused because of the size of what you have. There is no black magic that can solve that, unless you are willing to sacrifice something else.
Busts are completely fine to me, its the text (name amd stuff) that is left aligned.
What texts are cropped? Like "equipment" missing its "t"? Again the one to blame here is the your big font and lack of space, how you want to solve that?
 

Nightblade50

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Okay I worked with it a bit.
ScreenshotB.PNG
Busts are completely fine to me, its the text (name amd stuff) that is left aligned.
Andromeda, the third one, her bust is under the window slightly. As is her name and level. That's what I need fixed.
 

A-Moonless-Night

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Try changing this section under 'class Window_Menu_Details' in Nicke's script:
Code:
  def window_width
    # // Method to determine window width.
    return Graphics.width / 3
  end
You can just do 'return 200' or something like that. I haven't tested it, but it should work.
 

Nightblade50

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Try changing this section under 'class Window_Menu_Details' in Nicke's script:
Code:
  def window_width
    # // Method to determine window width.
    return Graphics.width / 3
  end
You can just do 'return 200' or something like that. I haven't tested it, but it should work.
Thanks, but I actually did it a different way.
So the thread can be closed. ^^
 

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