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- May 31, 2013
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I am looking for some input and thoughts about how to handle three stacked buffs and debuffs in a RPG Maker MV game.
I was thinking of having buff and debuff skills that can stack three times, each at the moment lasting 5 turns.
What % amount would you recommend them to be?
Using the default engine of either RPG Maker VX Ace or RPG Maker MV, if I choice to stack them three times, I think the three default numbers would be 1. +25% -25%. 2. +50% - 50%. 3. +75% - 75%.
Let's say I even go as far as to separate them into three different states, the first two increasing the +% and -% while the third one applies both the first and second state. So, possibly in the end instead of stacking they'd be two separate states. State 1. +25% - 25%. State 2. +50% - 50% State 3. Applies State 1 and State 2 increasing the +% and -% by the amount.
Would you recommend sticking with these numbers or choosing something else?
It's a game mechanic type of question that's I'd like some advice on.
I was thinking of having buff and debuff skills that can stack three times, each at the moment lasting 5 turns.
What % amount would you recommend them to be?
Using the default engine of either RPG Maker VX Ace or RPG Maker MV, if I choice to stack them three times, I think the three default numbers would be 1. +25% -25%. 2. +50% - 50%. 3. +75% - 75%.
Let's say I even go as far as to separate them into three different states, the first two increasing the +% and -% while the third one applies both the first and second state. So, possibly in the end instead of stacking they'd be two separate states. State 1. +25% - 25%. State 2. +50% - 50% State 3. Applies State 1 and State 2 increasing the +% and -% by the amount.
Would you recommend sticking with these numbers or choosing something else?
It's a game mechanic type of question that's I'd like some advice on.


