Status
Not open for further replies.

ts50

Veteran
Veteran
Joined
Nov 10, 2016
Messages
2,178
Reaction score
4,289
First Language
English, French
Primarily Uses
RMVXA
I have a question. I got a warning point on my account for making too many status updates in one day. So I have some questions. What is a warning point, what does it do, and what does it mean?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,689
Reaction score
8,495
First Language
German
Primarily Uses
RMMV
It is a reminder to follow our rules instead of ignoring them.
As for what it does - at 100 points the forum software automatically bans, but usually we set those points to expire after a short time so that isn't a direct problem.

However, all warnings are stored even after the points expire, so any mod will always be able to check if some one broke rules in the past.
 

ts50

Veteran
Veteran
Joined
Nov 10, 2016
Messages
2,178
Reaction score
4,289
First Language
English, French
Primarily Uses
RMVXA
It is a reminder to follow our rules instead of ignoring them.
As for what it does - at 100 points the forum software automatically bans, but usually we set those points to expire after a short time so that isn't a direct problem.

However, all warnings are stored even after the points expire, so any mod will always be able to check if some one broke rules in the past.
Okay, thank you. My warning point expires after 2 weeks. So this thread can be closed :kaojoy:
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

Forum statistics

Threads
115,226
Messages
1,088,222
Members
149,816
Latest member
RiyuDayo
Top