- Joined
- Apr 18, 2015
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- 112
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- RMMV
In the desert area of my game, if the player steps off the path, they will be transferred back to the start of the path and have to start again. I did this using simple "Transfer Player" event tiles, but now there are so many of them that the game lags considerably. It didn't used to be a problem until now. Nothing changed, so I don't know what happened. I tried deleting a few of the more unnecessary ones, but it's still lagging. I figured terrain tags would be a good thing to switch them to, but I have NO idea how to work those. I know a script has to be used in conjunction with the terrain tagged, but I don't know where said script is. I searched through Yanfly's script list, but the closest thing I found was the "Move Restrict Region" script, which isn't quite what I want.
To prevent lagging, I need a terrain tag script that warps the player to a specific point when touched. Any suggestions or creations?
To prevent lagging, I need a terrain tag script that warps the player to a specific point when touched. Any suggestions or creations?
