RMMV Watchful Valley

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Synopsis:

Watchful Valley is a free, open world exploration game focused around puzzle solving, and treasure-hunting!
You play as a Grim Reaper named Helm, who's on a mission to complete his daily task of retrieving a daily soul for his boss, Mother Nature. As Helm makes his way towards his goal, he discovers a series of obstacles that are in his way, unlike all other duties before this mission. Can Helm handle it all? Is he cut out for the real work?

During the game, you will be exploring large open areas filled with collectibles, treasures, and secrets! As you guide Helm, you can also come across side quests that, when completed, can grant you variations of collected endings. There's a total of four dungeons all together, though only one of them is required to "beat" the game.
You can expect lots and lots of puzzles that range from mildly easy to moderately challenging. Puzzles can involve things such as item management, object manipulation, and avoiding dangerous hazards!

In Watchful Valley, you can expect your first play through to be around 8-15 hours before reaching the credits scene.
You can expect to put more time in if you're trying to get all the side quests!

Watchful Valley is rated 13+ for Teens, as it contains the following:
-Mildly graphic language
-Crude humor
-Suggestive innuendos

Screenshots:
Watchful Valley.png

1.png
2.png
3.png
4.png

Download Link (Free!):

 

ShadowDragon

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wasn't this on collecting souls and you need to get some items
for the sidequest of getting a picture of a sunset? cannot attack or
hit enemies without a syth you get much later on?

if it is, than I played the demo before, as this is extended version?
 
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wasn't this on collecting souls and you need to get some items
for the sidequest of getting a picture of a sunset? cannot attack or
hit enemies without a syth you get much later on?

if it is, than I played the demo before, as this is extended version?

Eyyy ShadowDragon!!

Not necessarily "extended".
Since you pretty much played the full game when it was still full of errors, all I really did was fix all those bugs, rework some of the maps (but not by much since I want to move onto other things), and added more custom animations for things.

It was more tweaks than anything, but as of this instance, I'm fairly certain the game is a lot more clean now.

It is roughly the same as when you played it, but with less error.
 

ShadowDragon

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I re-play the game later on, as afther giving the souls, the sign outside said,
if brains rememberd, that you couldn't do more.

in case you want to extend it in a clean way.
here are some options to think about.

after giving the souls, and interact the sign.
IF you cleared the sidequests 100%, all sidequests are resetted,
and difficulty increased. (keeping you weapon), monsters will realm
the world, and you can try to beat it again, the more times you beat
the game (with all side-quests), reset, and monsters get stronger
and stronger.

than see how long the player could last?
as if you beat it 10x (as the strongest challenge), you beat the game
and a true ending accure? for passing the work nicely :)

maybe more souls need to be collected, but think about it, and if
you think you could do it, or want to, see if you can add later on =)

this is no must at all, just an idea =)
 
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I re-play the game later on, as afther giving the souls, the sign outside said,
if brains rememberd, that you couldn't do more.

in case you want to extend it in a clean way.
here are some options to think about.

after giving the souls, and interact the sign.
IF you cleared the sidequests 100%, all sidequests are resetted,
and difficulty increased. (keeping you weapon), monsters will realm
the world, and you can try to beat it again, the more times you beat
the game (with all side-quests), reset, and monsters get stronger
and stronger.

than see how long the player could last?
as if you beat it 10x (as the strongest challenge), you beat the game
and a true ending accure? for passing the work nicely :)

maybe more souls need to be collected, but think about it, and if
you think you could do it, or want to, see if you can add later on =)

this is no must at all, just an idea =)

Hey those are some great ideas!

I'll be honest, I'm not sure if I'm going to apply it to Watchful Valley....but in a funny sense, I was thinking about making a direct sequel to this game.
I don't think I would call it "Watchful Valley 2", but in the direct sequel, I think I will change the game genre from being puzzle-based to more battle-oriented. So there would be actual battles/fighting, less puzzles, and more of a linear storyline to follow. Those ideas might come in handy during that time!
 

ShadowDragon

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good luck anyway, it's a nice game to play once at least.
specially of teh main character ghost "Helm".

but I dont mind how you approach it or a new game using the idea.
your game, your choice.

nice work on your compleet project =)
 
Joined
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good luck anyway, it's a nice game to play once at least.
specially of teh main character ghost "Helm".

but I dont mind how you approach it or a new game using the idea.
your game, your choice.

nice work on your compleet project =)
Haha hey thanks man! I hope you enjoy your username being in the credits of Watchful Valley as well : D
 

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