Tutorial-Blog Water Autotiles: Setup Tricks

Touchfuzzy

Rantagonist
Staff member
Lead Eagle
Joined
Feb 28, 2012
Messages
7,821
Reaction score
10,135
First Language
English
Primarily Uses
RMMZ
On a personal note: I'm actually a big fan of this one, and a lot of the things it does were things that excited me about being able to put A tiles on any layer when we made the suggestions during Alpha dev on the engine.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,901
Reaction score
1,881
First Language
Dutch
Primarily Uses
RMMV
many possibilities, even in MV can this work with waterfalls, but I didn't notice
the top one and bottom to position is nicely with tiny edit, which comes in
handy later on, because I need it.

nice tutorial :)
 

Avery

Sleeping Dinosaur
Restaff
Joined
Oct 13, 2012
Messages
2,715
Reaction score
16,743
First Language
German
Primarily Uses
N/A
I am so happy to have this out because I really felt being thrown back to good ol' XP days when I would spend hours just making impressive waterfalls, not because the games needed them, but because the flowing water just looked so nice.
I might have spent way too much time just at happy mapping for this one xD
And it makes such a huge difference!
 
Last edited:

Latest Threads

Latest Profile Posts

d757 going live today
Me: *Decides to make a custom battle system for my game using events.*
One week later: *Decides to implement about 200% more tactics than originally planned.*
Another week later: *Decides to add in allies to battle and let you switch between them without using any of the default battle system or menu options at all because I'm a masochist.*
We got BASE COLOR, bois!! And sadness...
Hap2FPS.gifHap5FPS.gif
Happy

Sad2FPS.gifSad5FPS.gif
Sad
A game review, Eloquent Countenance by RachelDrawsThis.

Forum statistics

Threads
118,719
Messages
1,118,176
Members
155,861
Latest member
marytan123
Top