On a personal note: I'm actually a big fan of this one, and a lot of the things it does were things that excited me about being able to put A tiles on any layer when we made the suggestions during Alpha dev on the engine.
I am so happy to have this out because I really felt being thrown back to good ol' XP days when I would spend hours just making impressive waterfalls, not because the games needed them, but because the flowing water just looked so nice.
I might have spent way too much time just at happy mapping for this one xD
And it makes such a huge difference!
Me: *Decides to make a custom battle system for my game using events.*
One week later: *Decides to implement about 200% more tactics than originally planned.*
Another week later: *Decides to add in allies to battle and let you switch between them without using any of the default battle system or menu options at all because I'm a masochist.*