Water Tiles not refreshing at the same time

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Hey everyone, I'm not sure if this has anything to do with the famed water autotile bug (but I believe that was fixed)

Am I experiencing some sort of error here or is this normal behavior? I didn't experience this in older makers at all, and it felt like all the tiles changed instantaneously. 

Thank you for your time
 

Andar

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without seeing your project or screenshots from it, it's difficult to judge.


However, a few thing you can check:


1) if the project was created before you installed the fixed version of the editor, then you need to manually update your project's files to fix the bug.


Older projects will not automatically update - go to the pinned MV update project in the product announcement forum to see how that is done


2) this might be caused by lag if you have parallel processes and/or too many events on the map.


Test by making a map with the tiles but without any event, have the player start there (so that no common events can be activated) and see if the problem is still there
 
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The editor was installed after the patch went up already, so that should be working fine. I was honestly not sure if that's exactly the same bug people were mentioning or something entirely else. It just refreshes similarily to how a scanline would go over the screen, and it's quite jarring to the eyes.

The map has no parallel processes or events either.

I am using the tile size changer, so I'll see if that could have anything to do with it, but I doubt it as it doesn't change any class responsible for this.

The issue persists without it as well, although less noticeable.
 
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