Water tiles

Lynks

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Hey all. This is probably something easy to fix, but which I still don't understand.


How do I snap the deep water tile on to the Water Sand tile?


When I try to do this, all it does is create a Water Meadow tile in the middle of the others.


For example: When you use the Water A meadow tile, you can automatically add deep water to it. How do you do this for the other ones?


I'm so confused. I don't know if you have to use shift mapping? I tried, but I probably do it wrong.


Thanks in advance
 

YoraeRasante

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usually the deep water only works with the default (first) water. You'll have to do the right-clik -> ****f+left-click combo to copy how it looks in a different tile
 

Lynks

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But for me, that creates such a sharp edge where the deep and shallow water meet. Is there no way around that?
 
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Celianna

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It's because in the entire water TIleA1 tileset, there's only one type of water that can be overlayed on top of another water autotile. That's the very first one - all of the other ones do not have this option.


I guess you could try and solve this yourself by using an image editing software like Photoshop or Paint.NET, and replace the water autotiles in the top left corner for the water tiles you do want to have deep water for.
 

Lynks

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It's because in the entire water TIleA1 tileset, there's only one type of water that can be overlayed on top of another water autotile. That's the very first one - all of the other ones do not have this option.


I guess you could try and solve this yourself by using an image editing software like Photoshop or Paint.NET, and replace the water autotiles in the top left corner for the water tiles you do want to have deep water for.
I kinda figured this was the case, but I thought I'd ask just in case.


Guess I have to find another solution. Thanks you guys for clearing it up
 

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