Water Traversal Troubles

Joined
Jul 5, 2017
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMVX
Hi, this is my first time posting here, but I've seen before just how helpful these boards can be.

So, basically, my problem is this: I have a pool of water in a dungeon, and the player can board a lily-pad to traverse the water, but I can't seem to program how this is done. So for example, once you're on the lily-pad, by pressing UP, DOWN, LEFT, or RIGHT, you can move through the water in those directions. I think it has something to do with "through", but I can't find out what exactly.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,355
Reaction score
7,669
First Language
German
Primarily Uses
RMMV
How did you make that lily-pad? without seeing how you did this, we can't help you as there are too many options.

Usually the easiest way would be to use the boat vehicle for that and just exchange the sprite of the boat agains one of a lily pad.
 
Joined
Jul 5, 2017
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMVX
How did you make that lily-pad? without seeing how you did this, we can't help you as there are too many options.

Usually the easiest way would be to use the boat vehicle for that and just exchange the sprite of the boat agains one of a lily pad.
So basically it (the event of the lily-pad, which is Below Characters and triggered by Player Touch) says,

@>Conditional Branch: The Left Button is being pressed
@>Set Move Route: Player
: :$>Through ON
: :$>Move Left
: :$>Through OFF
@>Set Move Route: This event (Wait)
: :$>Through ON
: :$>Move Left
: :$>Through OFF
@>
: Else
@>
: Branch End
@>

I tried the boat thing, but couldn't get the lily-pad sprite to be used as the replacement for the normal boat image. Also, since this takes place in a dungeon, I think it would look better if you could still see the player. I even tried to change the player sprite to the lily-pad and turn the event to the player so that it gives the illusion that you're moving your character, but you actually control the lily-pad. However, like the boat, I ran into the same problem where I couldn't use the lily-pad sprite as the character sprite.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top