Water-Walking Script [ACE]

Maus Merryjest

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I would like to grant the party the ability to walk on otherwise impassable tiles, such as water, when they have a specific item equipped (such as water-walking boots)- it could work using terrain tags.

How difficult might this be?
 

Levi

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This can be evented really easily. No RegionID or anything is necessary.

Parallel Process event to check Inventory and to change tileset depending on if ItemA is in inventory.

If [itemA] = true

Change to tileset with passable ground and water.

Else

Standard Tileset.
 
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Tsukihime

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Wrote this up in 5 mins so it's not a complete system or anything



It uses states and terrain tags.
 

Maus Merryjest

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Thank you both, for the events and for the script, you guys rock :)
 

Genii Benedict

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If [itemA] = true

Change to tileset with passable ground and water.

Else

Standard Tileset.
Here's a question. If you had other NPCs on the map, would they not also be able to walk on water, if given a random path? How would you manage this?
 

Levi

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Here's a question. If you had other NPCs on the map, would they not also be able to walk on water, if given a random path? How would you manage this?
Hmm. I didn't consider that. This could be rectified with that "Restrict NPC Movement" script. It's plug-n-play and just uses regionIDs. Or, with a parallel process event and regionIDs.
 

deilin

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any answer I would give would involve multiple choices and events, but no scripts.
 

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