- Joined
- Sep 26, 2013
- Messages
- 173
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- 15
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- English
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Well, i want to make a waterfall that player can pass over it. And, i want to make it like this:
- If player move up (opposite the fall's current), player's movement will be decrease.
- If player move down (same with the fall's current), player's movement will be increase.
- If player just stand and don't move, he will slide down because the fall's current, but if he move when being slide down, he won't be down anymore.
The first and the second i can make it with event, but the third... well, i can't. So, is there anyway to do this?
- If player move up (opposite the fall's current), player's movement will be decrease.
- If player move down (same with the fall's current), player's movement will be increase.
- If player just stand and don't move, he will slide down because the fall's current, but if he move when being slide down, he won't be down anymore.
The first and the second i can make it with event, but the third... well, i can't. So, is there anyway to do this?
