Way to color code elemental damage in combat?

lenaek

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I'm pretty new to this RPGMaker thing, but I can't seem to figure out a way to make the damage popups different colors (i.e. blue for water, red for fire).

Is there any way to make a check on damage for that, or should I look for a different way to differentiate?
 

ShadowDragon

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this require a plugin though (and no idea if this already exist)
 

Engr. Adiktuzmiko

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Yanfly has an elemental popup back in Ace, not sure if that feature made it to his MV battle engine.
 

Wavelength

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This is in Luna Engine's VX Ace version, so I'd assume that it also exists in the MV version. You may want to ask around to make sure, though.
 

bgillisp

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Can only be done with a plug-in or coding so:

I've moved this thread to Plug-In Requests. Please be sure to post your threads in the correct forum next time. Thank you.

 

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