Way to color code elemental damage in combat?

Discussion in 'JS Plugin Requests' started by lenaek, Jul 9, 2019.

  1. lenaek

    lenaek Warper Member

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    I'm pretty new to this RPGMaker thing, but I can't seem to figure out a way to make the damage popups different colors (i.e. blue for water, red for fire).

    Is there any way to make a check on damage for that, or should I look for a different way to differentiate?
     
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  2. ShadowDragon

    ShadowDragon Veteran Veteran

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    this require a plugin though (and no idea if this already exist)
     
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  3. Engr. Adiktuzmiko

    Engr. Adiktuzmiko Chemical Engineer, Game Developer, Using BlinkBoy' Veteran

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    Yanfly has an elemental popup back in Ace, not sure if that feature made it to his MV battle engine.
     
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  4. Wavelength

    Wavelength Pre-Merge Boot Moderator

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    This is in Luna Engine's VX Ace version, so I'd assume that it also exists in the MV version. You may want to ask around to make sure, though.
     
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  5. bgillisp

    bgillisp Global Moderators Global Mod

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    Can only be done with a plug-in or coding so:

    I've moved this thread to Plug-In Requests. Please be sure to post your threads in the correct forum next time. Thank you.

     
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