- Joined
- Jul 7, 2012
- Messages
- 42
- Reaction score
- 24
- First Language
- Tagalog
- Primarily Uses
- RMMV
I'm using SumRndmDde's Skill Extender plugin to categorise magic skills (so after selecting the Magic command, the player can choose what type of magic to use such as fire magic, ice magic, etc.)
The problem is that I've had to set the skill types to None to prevent the skills from appearing twice: once in the Magic menu and twice in the extended menu. Because of this, after selecting the magic skill, the sprite doesn't go into the chanting side view animation. I was planning to use Yanfly's Action Sequence and thought the setup refers to the time before all actors have their actions chosen so I went ahead and tried it but it doesn't seem to allow you to force the ready/chant animation.
I was wondering if there's a way to somehow force this chanting animation after selecting the skill even if the skill type is not Magic.
The problem is that I've had to set the skill types to None to prevent the skills from appearing twice: once in the Magic menu and twice in the extended menu. Because of this, after selecting the magic skill, the sprite doesn't go into the chanting side view animation. I was planning to use Yanfly's Action Sequence and thought the setup refers to the time before all actors have their actions chosen so I went ahead and tried it but it doesn't seem to allow you to force the ready/chant animation.
I was wondering if there's a way to somehow force this chanting animation after selecting the skill even if the skill type is not Magic.

