- Joined
- Mar 26, 2018
- Messages
- 36
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In the game I'm making, one of the party members is a carnivorous shape-shifting monster that takes the form of a human. She has a bite ability that absorbs HP, but there are skeletons, plants, and other such enemies without meat on them. I want the attack to do damage to those enemies without stealing HP, and ideally inflict negative statuses on the user if it's something like a ghoul or another gross creature.
I have a possible solution to the negative status effect problem. Have the bite ability inflict an invisible status on enemies that trigger a common event with conditions set up for the 8 enemy slots that say if they've been inflicted by the status, set the debuff on the attacker, then remove the status from the whole enemy line. I could make most enemies immune to the invisible status so it only works on specific ones, but I'm not sure if there's an easier way to do it.
I have no idea how to make the absorb attack do damage without absorbing. I thought about having the ability do % damage so I could put it into the Effects box and make the absorb formula in the Damage box under a new damage type so I could make the non-absorbable enemies immune to it while still doing damage, but I made ghosts immune to physical attacks, so if the bite does % damage it would ignore the immunity. Also, the ability would be useless vs a lot of low-level enemies and could be overpowered vs ones with a lot of armor.
I have a possible solution to the negative status effect problem. Have the bite ability inflict an invisible status on enemies that trigger a common event with conditions set up for the 8 enemy slots that say if they've been inflicted by the status, set the debuff on the attacker, then remove the status from the whole enemy line. I could make most enemies immune to the invisible status so it only works on specific ones, but I'm not sure if there's an easier way to do it.
I have no idea how to make the absorb attack do damage without absorbing. I thought about having the ability do % damage so I could put it into the Effects box and make the absorb formula in the Damage box under a new damage type so I could make the non-absorbable enemies immune to it while still doing damage, but I made ghosts immune to physical attacks, so if the bite does % damage it would ignore the immunity. Also, the ability would be useless vs a lot of low-level enemies and could be overpowered vs ones with a lot of armor.