- Joined
- Jun 26, 2013
- Messages
- 7
- Reaction score
- 2
- First Language
- English
Wayfarer
Genre: RPG
Flavor: Old School
Language: English
Engine: RPG Maker VXACE
Brief Introduction
Hello RPGMakerWeb forums, I’m link491 and today I am proud to present my first true RPG Maker game; Wayfarer. Wayfarer is essentially my love letter to everything that made the JRPGs of the NES days great. From the rather generic and almost nonexistant plot to a world that forces you to explore and talk to people as opposed to following a path to complete your quest, I’ve tried to bring this game as close to games such as the first Dragon Warrior of the original Final Fantasy as I possibly could.
Plot
After many years of peace the Demon King returned to bring strife to the world once more.
Many would-be heroes attempted to slay the Demon King, yet all of them failed.
After many months, the descendant from the line that protected the Holy Sword emerged - The Chosen One! He entered the Demon Kings' Isle to vanquish the evil as legend dictated that he would...
Current Features
- Leveling Magic System
- Scaling Enemy Levels
- Open world with 5 towns as well as 2 dungeons containing a boss each.
- More world Lore and History
Currently in three of the towns, you can talk to any number of NPCs that will talk about the history of the town and the world around it. I plan to add a lot more of this as time goes by. - Side Quests
As mentioned before there are two main dungeons and respective bosses. I'd like to create a few more dungeons as well as other types of quests for the player to do so things don't feel so on-rails. - Custom Assets
Currently, the graphics that this game uses consist of those found in the RPG Maker DS/DS+ Resource Packs, as well as a bit of things from the RTP and a couple of edits. I am working on my own original tiles to use instead but I am not much of an artist, so they are taking a long time to make look nice.
Get it here:http://www.mediafire.com/download/udfdspdgli5i9kv/Wayfarer.exe(Requires VXACE RTP)
Feedback
If you downloaded this game, or maybe you have some sort of constructive criticism, or anything really, please don't hesitate to leave a comment! While the base games' quest is complete, I'm somebody that feels that there is always room to improve and would love to hear how I can do so
Known Bugs/Missing Things
- Currently no known bugs
- There is no form of end text after beating the final boss. The game just goes to credits. This will be changed in a future update.
Credits
RPG Maker DS Resource Pack:
[Copyright]© 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles
RPG Maker DS+ Resource Pack:
[Copyright]© 2012 ENTERBRAIN, INC;
artists Archeia, EvilEagles, Tobby Ong, Caz
Leveling Enemies Script: Yanfly
Changelog
October 27, 2015: Made some of the later game enemies harder. Demon King actually puts up a fight now. Got rid of On-Death Common Events as there is now a fast travel spell. Uploaded curent version for release.
October 22, 2015: Finished reworking the dungeons. They now actually look like dungeons
October 21, 2015:Removed Guard and Flee commands and replaced them with a Dodge command. This command will guarantee a dodge of a physical attack, as well as heal you a small bit and give you a small chance to counter the hit. Refined story and text a bit, added more history to the world. Populated the towns some more. Greatly improved the world maps' mountain formations. They now use the large mountain tile from the RTP and feel far bigger for it.
October 13, 2015: Completely re-drew underground path to be more
cave-like, while keeping the same shape and design. Quan'Ma is
no longer a town of monsters but the ruins of a town that once
housed them (no point in having it if I have no plans to do anything
with it). Began re-writing all text to give the main character some form of personality, as well as proper interactions with the world. Text is no longer instant.
October 6, 2015: Took down link to fix bugs. Fixed a bunch of bugs. Began incorporating plans to make the story a bit more involved.
October 5, 2015: Incorporated the Yanfly Engine Ace - Enemy Levels v1.02 Script into the game, the game difficulty now scales with the player so there should be no point of the game that feels too easy. You will still be able to go to the early areas and murder enemies once you've got some good gear.
October 2, 2015: Slightly adjusted the stats of early monsters so they dont hit as hard and go down easier, added bigger encounters! You can now fight multiples of enemies as well as more theme based encounters. There is now 3 types of potions, and they heal status aliments as well as health and mana. Fixed wierd bug where battlebacks wouldn't show up on bridges. 3 Trinkets added, they give a choice of more counter rate, more evasion or a bit of health regen.
September 30, 2015: Rebalanced early monsters and player so that the game actually has some semblance of difficulty.
September 28, 2015: Made Gostys less impossible to kill.
September 23, 2015: Completed base game, compiled Changelog and Credits File.
Last edited by a moderator:


