waynee95

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waynee95's Plugin Collection

NOTE: I am no longer working with RPG Maker and have no interest in getting back into it. This means that I will NOT add any additional features to my plugins nor fix bugs unfortunately. Feel free to make edits yourself. Please refrain from contacting me privately about my plugins.

If you need more info on the plugins, please check out the help manual of each plugin.

Make sure to save each plugin as a .js file!

WAY_Core
WAY Core is a Utility plugin for RPG Maker MV Plugin Developement.​
This plugin is required for all my plugins. Place above all WAY plugins.
WAY_CustomOnEquipEval
Run code when an actor equips or unequips an item.​
WAY_CustomOnDeathEval
Run code when a battler dies.​
WAY_CustomFaceImageEval
Set different face images using Lunatic Code.​
WAY_AnimationRate
Allows you to set the animation rate for each animation individually.​
WAY_DamageFormulaMacros
Define macros for damage formulas.​
WAY_EvalText
Use JavaScript Code in textboxes.​
WAY_ItemTPCost
Allows you to set TP Costs for items.​
WAY_MapControlSwitch
Control switches at map start for each map through notetags.​
WAY_MaxTpFormula
Specify custom formulas for battler's Max TP.​
WAY_MenuBackgrounds
Add a picture as background to any menu.​
WAY_TransferOnRegion
Transfer the player when he touches a certain region id.​
WAY_RandomEncounterFormula
Use a custom random encounter formula.​
WAY_OptionsMenuCustomActions
Add custom commands to Options Menu, which will run JavaScript code.​
WAY_VerticalScreenShake
Adds Vertical Screen Shake.​
WAY_YEP_EquipBattleSkills
Addon to Yanfly's Equip Battle Skills Plugin.​
Allows you to lock certain battle skills, so that they cannot be unequipped.​
WAY_YEP_EquipCore
Addon to Yanfly's Equip Core Plugin.​
Allows you to restrict equipment on certain slots. If you want Two-handed weapons only on the first slot for example.​
WAY_YEP_EventMiniLabel
Addon to Yanfly's Event Mini Label Plugin.​
Allows you to change the mini label text of an event through plugin commands.​
WAY_YEP_RegionRestrictions
Addon to Yanfly's RegionRestrictions Plugin.​
Allows you to set certain events to bypass or restrict to certain regions.​
WAY_YEP_ShopMenuCore
Addon to Yanfly's Shop Menu Core Plugin.​
Adds <Custom Buy Show Eval> and <Custom Buy Enable Eval>.​
WAY_YEP_SkillCore
Addon to Yanfly's Skill Core Plugin.​
Allows you to hide certain skill types in the actor command window and custom evals for showing the cost of a skill.​
WAY_YEP_ItemCore
Addon to Yanfly's Item Core Plugin.​
Allows you to set an additional icon as a background for items and <Custom Name Eval> and <Custom TextColor Eval>.​
WAY_YEP_ItemDiscard
Addon to Yanfly's Item Discard Plugin.
Allows you to run an eval when you discard an item. Like gaining gold for discarding an item.
Download: https://raw.githubusercontent.com/waynee95/mv-plugins/master/dist/WAY_YEP_ItemDiscard.js


WAY_YEP_TurnOrderDisplay
Addon to Yanfly's Turn Order Display Plugin.​
Adds a notetag to set the Turn Order Image for enemies.​
Terms of Use
This work is licensed under the MIT license.
More info here: https://github.com/waynee95/mv-plugins/blob/master/LICENSE
 
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ShinGamix

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These could come in handy
 

Val

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Really cool! I hope you are going to continue to create some nice addons :) AlwaYS great to see someone give more power to creator :D
 

waynee95

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@Val
If I have new addons, I will post them here. :)
Before that I wanna update the RowFormation Addon though. I wanna add some more features.(EDIT: Currently there are too many other projects todo)
 
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HasdrubalBarca

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Cool. The row formation add-on will be very useful in setting a limit for how many actors can be per row.
 

Usaku-chan

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So uh.... How many of those were the ones i ended up requesting XD

like 5? lol yay :D Hope they'll help others though :D

Great work as always Waynee :D

If I get some time, i'll take some screenshots n stuff so you can add them for others to see what they do. The row one will be a bit harder though, as it's hard to tell from an image when a row is locked out XD ah well :p
 

waynee95

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Added WAY_X_ItemCoreAddon. This plugins adds Lunatic Code to use an custom eval for item name and text color.
 

Pikheat

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You should know it, but i´ll write it again; I love your work :beard
 

waynee95

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Added WAY_DamageFormulaMacros. This plugin allows you to define macros for damage formulas.

That plugin is not an addon, it can be used standalone. Therefore I decided to change the thread title
to Small Plugins & Addons because that plugin is too small for it's own thread.
 

cekobico

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Added WAY_DamageFormulaMacros. This plugin allows you to define macros for damage formulas.

That plugin is not an addon, it can be used standalone. Therefore I decided to change the thread title
to Small Plugins & Addons because that plugin is too small for it's own thread.

Thank you very much for doing this xD

As someone who uses super-long damage formula and have more than 300 skills, this makes adjustment way way way way faster. So long, the tedious and time-consuming process of copy-pasting damage formula to 100 skills whenever I need to re-balance things up ~~
 

waynee95

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@cekobico
Glad I could help you. :kaohi:
If there are any questions or errors please let me know.
 

waynee95

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Added WAY_X_SealEquipSlots.
This plugins allows you to seal certain equip slots, so that actors cannot equip or change the equip on that slot.

Added WAY_CustomOnEquipEval
This adds Lunatic Code that will be executed when an actor equips or de-equips an item.
 
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Jeremiah Eastman

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Hey there Waynee95, I was just checking out these plugins, more great work. There is something I have been trying to find a way to do for a while now with Yanflys item core so I thought I would throw it out there, since you have already been working on this sort of thing, just in case you are looking for another project at some point.:smile: If not that is totally no worries, your storage plugin has already saved me so much headache I hate to even ask but I figured it couldn't hurt.

What I have been hoping for with the item core was to have the ability to adjust the max item, weapon, and armor limits for independent items. So I could have a way to create something like backpack upgrades to let the user hold more gear. I've come across others asking how to do this so there is probably some interest already among the community and in my searches I am pretty sure no one has tackled this aspect yet. Anyways whether you have interest in this or not you still rock in my book.:smile: Have a good one.

Edit:
Just thought I'd mention Yanfly's Item Core was just updated to version 1.27 if that's an issue.
 
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waynee95

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Update WAY_X_ItemCoreAddon v1.1
Version 1.1: 09.07.2017
- Added <Icon Background: x>

Specify an icon index that will show a certain icon behind the normal icon for Items, Weapons, Armors and Skills.
 
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waynee95

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Added WAY_RestrictEquipSlots
This plugin allows you to restrict items to certain equip slots.

Weapons and Armors Notetag:
<Restrict Slot: x>
<Restrict Slot: x, x, x>
<Restrict Slot: x to y>

Items with that notetag can only be equipped to the specified slots.
 

waynee95

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Added WAY_MessageWindowFacePosition
This plugin allows you to show a message face on the right
side.

Plugin Commands:
FacePosition left
- Shows the next face on the left side

FacePosition right
- Shows the next face on the right side

Whenever you call one of these plugin commands, the following faces will be
shown on that position.
 

RK DracoRoy

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@waynee95 I don't know if you're taking add-on requests or suggestions, but I would like for there to be an add-on to Yanfly's Turn Order Display plug-in and the Action Sequences.

The idea of the Turn Order Display add-on is that it would show enemy faces instead of battle sprites for enemies on the Turn Order Display window. Like say if a person wanted to use a face from "Evil" and used the 1st face (the Rogue), the 1st index of the Evil face set would be used in the Turn Order Display instead of a battle sprite.

http://yanfly.moe/2017/03/17/yep-129-turn-order-display-rpg-maker-mv/

And the idea of the Action sequences add-on is for enemies to display a weapon image for what skill they're using. For some reason, the default plug-in doesn't support weapon images for skills, IF they're used by enemies. I know there's the Yanfly's Animated SV Enemies plug-in that gives them the weapon image notetags like <Sideview Weapon:> or <Sideview Attack Motion:>, but they're restricted to using 1 weapon image even if you give the enemy more weapon image notetags.

I don't know if this part of the request / suggestion is possible to manage, but I'd like to hear from you about this idea. Like if I put this here on a skill for the enemy, the enemy should simply have a weapon image or any depending what weapon they put in the target action.

Examples:

<target action>
motion swing: user, sword
</target action>

<target action>
motion thrust: user, spear
</target action>

http://yanfly.moe/2015/12/13/yep-44-animated-sideview-enemies/

---------------------------
Edit:
Completely disregard the Animated SV enemies add-on suggestion. I seem to have had a problem solved with the use of states, giving the enemies the weapon images depending on what skill and action sequences.
 
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waynee95

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@RK DracoRoy
Sorry for the late response. I was on vacation.

So the only thing you need is the addon to the turn order display to enable faces for enemies?
 

RK DracoRoy

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@waynee95
I think there may be more I want to suggest besides displaying enemy faces on the Turn Order Display.

Another plug-in that came to mind was an HP Face Changer. There'd be options including 25% and 15% HP where if the actor's HP reaches those percentages, their faces would change to the desire actor's filename and index. But when not at 25%, their faces would go back to normal. And it can additionally be for each actor by the use of actor notetags.

I'm surprised there's very little mention of this idea, so I thought I'd bring it up. Very few have attempted it, but one is severely limited to just four actors (STV_DamageFace).

Other plug-in suggestions I have are:

-An add-on to Yanfly's Message Core that displays two message boxes on screen like in games such as: Fire Emblem: Genealogy of the Holy War, where the dialogue can appear more lively.

-Enemies equipping weapons and having them switch during the battle, while compatible with Yanfly's Battle Engine Core and Action Sequence Packs. (Himeworks has this but it has serious compatibility issues with Yanfly's plug-ins, rendering action sequence tags not working).

That's pretty much it for my plug-in suggestions.
 

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