@waynee95
I tried it with the bracket things for the code, and it still doesn't work. Here are the note tags. It's still not changing when I go from A to B.
Equipment A
<Custom On Equip Eval>
user._prevCharName = user._prevCharName || user._characterName;
user._prevCharIndex = user._prevCharIndex || user._characterIndex;
user._prevFaceName = user._prevFaceName || user._faceName;
user._prevFaceIndex = user._prevFaceIndex || user._faceIndex;
user._prevBattlerName = user._prevBattlerName || user._battlerName;
user.setCharacterImage("Resistance (Students)", 0);
user.setBattlerImage("Kanata (Student)");
user.refresh();
</Custom On Equip Eval>
Equipment B
<Custom On Equip Eval>
user._prevCharName = user._prevCharName || user._characterName;
user._prevCharIndex = user._prevCharIndex || user._characterIndex;
user._prevFaceName = user._prevFaceName || user._faceName;
user._prevFaceIndex = user._prevFaceIndex || user._faceIndex;
user._prevBattlerName = user._prevBattlerName || user._battlerName;
user.setCharacterImage("Resistance", 0);
user.setBattlerImage("Kanata");
user.refresh();
</Custom On Equip Eval>
After this what am I doing wrong?