Hi @Zuque. I understand why you want to turn on or off the switches according if an item is or not in the storage. @waynee95 I will like that feature too!@waynee95 First of all thank you for the plugin, I have yet to play with it more but it was just what I wanted!
Secondly is it possible to make it so that when certain items are Whitdrawn or Deposited into the storage-specific switches could be turned on or off accordingly?
I am planing a Harvest moon-like game and I want the system to check if the player has specific tools in his inventory in order to allow him to activate certain events.
rmmz_managers.js:2030 TypeError: this.updateButtonsVisiblity is not a function at Window_StorageNumber.setup (WAY_StorageSystem.js:936) at Scene_Storage.onItemOk (WAY_StorageSystem.js:1191) at Window_StorageItemList.Window_Selectable.callHandler (rmmz_windows.js:1038) at Window_StorageItemList.Window_Selectable.callOkHandler (rmmz_windows.js:1279) at Window_StorageItemList.Window_Selectable.processOk (rmmz_windows.js:1272) at Window_StorageItemList.Window_Selectable.onTouchOk (rmmz_windows.js:1209) at Window_StorageItemList.Window_Selectable.processTouch (rmmz_windows.js:1173) at Window_StorageItemList.Window_Selectable.<computed>.processTouchModernControls (VisuMZ_0_CoreEngine.js:6319) at Window_StorageItemList.Window_Selectable.<computed>.<computed> [as processTouch] (VisuMZ_0_CoreEngine.js:6319) at Window_StorageItemList.Window_Selectable.update (rmmz_windows.js:1117)