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WayneErik

WayneErik
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 WayneErik's Graphics

Hello Everyone, I made a new enemy in two different sizes, a larger "boss" type size and the normal smaller one.

The Snakeweed is one part plant one part reptile making it a fun addition to any game.  It would make a good enemy to battle in forested or grassland type maps.  The normal Snakeweeds will probably be good to battle towards the beginning of the game.  Add a poison attack to make them more of a challenge.

Second up is some slimes, again in two different sizes.  By using the hue changer you can adjust to different color slimes.

Third, we have some mushroom based enemies.  While there are technically three of them, they count as one enemy.  Although adding a move that attacks three random enemies might be a nice touch.  Poison or sleep based skills also are a good fit.

Four, the mighty, or adorably cute, Rabbion.  A bunny with a big mane.  But their cute noses, puffy tails, and all vegetable diet doesn't mean they are pushovers.  The largest size, of course, are very strong, but what the small ones lack in size and strength, they make up for in numbers.

Snakeweed:

Snakeweed_sm.png

Snakeweed Large:

Snakeweed.png

Basic Slime:

Slime_Green_sm.png

Basic Large Slime:

Slime_Green.png

Mushrooms:

Shrooms_sm.png

Large Mushrooms:

Shrooms.png

Tiny Rabbion:

Rabbion_sm.png

Medium Rabbion:

Rabbion_med.png

Large Rabbion:

Rabbion.png

TOS: All of these are free to use in commercial and non-commercial RPG Maker MV games.  No edits of the files are permitted.  Credit ​must be given.
 
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The first thing I thought of when I saw this was the snakevines in Terry Goodkind's Sword of Truth novels.

Someone needs to make that a game.
 

WayneErik

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Added some basic slimes.  Nothing special.
 

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Wayne, bro, you don't have to comment everytime you had something lol
 

Awesomejr44

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These graphics are awesome!
 

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New starting map, more transformations coming soon:ewink:
hope it's better than the first.
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Today: started the Army HQ. I opted for a bulky, heavy design.
Did YOU know that "$game_switches[55] = true" and "$game_switches[055] = true" do completely different things, and you should never leave a zero in? I didn't. :p
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