WayneErik

WayneErik
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Hello Everyone, I made a new enemy in two different sizes, a larger "boss" type size and the normal smaller one.

The Snakeweed is one part plant one part reptile making it a fun addition to any game.  It would make a good enemy to battle in forested or grassland type maps.  The normal Snakeweeds will probably be good to battle towards the beginning of the game.  Add a poison attack to make them more of a challenge.

Second up is some slimes, again in two different sizes.  By using the hue changer you can adjust to different color slimes.

Third, we have some mushroom based enemies.  While there are technically three of them, they count as one enemy.  Although adding a move that attacks three random enemies might be a nice touch.  Poison or sleep based skills also are a good fit.

Four, the mighty, or adorably cute, Rabbion.  A bunny with a big mane.  But their cute noses, puffy tails, and all vegetable diet doesn't mean they are pushovers.  The largest size, of course, are very strong, but what the small ones lack in size and strength, they make up for in numbers.

Snakeweed:

Snakeweed_sm.png

Snakeweed Large:

Snakeweed.png

Basic Slime:

Slime_Green_sm.png

Basic Large Slime:

Slime_Green.png

Mushrooms:

Shrooms_sm.png

Large Mushrooms:

Shrooms.png

Tiny Rabbion:

Rabbion_sm.png

Medium Rabbion:

Rabbion_med.png

Large Rabbion:

Rabbion.png

TOS: All of these are free to use in commercial and non-commercial RPG Maker MV games.  No edits of the files are permitted.  Credit ​must be given.
 
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The first thing I thought of when I saw this was the snakevines in Terry Goodkind's Sword of Truth novels.

Someone needs to make that a game.
 

WayneErik

WayneErik
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Added some basic slimes.  Nothing special.
 

WayneErik

WayneErik
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Add a mushroom based enemy.
 

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Wayne, bro, you don't have to comment everytime you had something lol
 

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working on the house you explore in the beginning of my game. it's the first major area... part exploration, part battles. just need to script events and setup the on screen enemies.
I'm having way too much fun with these character designs
MZ_HUD_1.png

Accomplished a longstanding goal: transitioned from windowskin graphics to native canvas drawing for windows. No more window.png or resizing individual mask images; Bitmap and Window classes handle it all seamlessly now.

Same UI, different corner settings:

MZ_HUD_2.png
I haven't check my game DL in a while. So time to see if I get a error 404 message. Because I deleted it due to a lack of space. Or it instantly crashes the second it starts. Or if I end up in some random map because I forgot to reset the start point. Or any combination of them.

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