This is one little thing that's bugging me. I managed to take care of my state problem (YAY) but getting the AI to act right is of course a bit trickier. I have a skill that does magic damage but only uses TP for the action. It is just 15 TP to cast but the enemy wont use the skill. I did assign it to a skill slot, I did lots of checks. But if the AI continues to ignore it, I'm probably going to have to give it MP just so the AI will register it -_-. But this brings up the concern for other skills, namely physical strikes. Is there any way to get enemy ai to recognize TP based actions without solely relying on force action?