I'd like a type of enemy who does a lot of dmg to targets with poor defense, but does poor dmg to targets with good defense. Basically, an enemy who is only a big threat to characters with poor defense.
Trying to think of different ways I can achieve this. The main thing I can think of is to give them a different attack with a special damage formula, where instead of just a.atk - b.def, I'd use higher coefficients like a.atk*2 - b.def *3.
Wondering if anyone has any other ideas on how to accomplish this.
Trying to think of different ways I can achieve this. The main thing I can think of is to give them a different attack with a special damage formula, where instead of just a.atk - b.def, I'd use higher coefficients like a.atk*2 - b.def *3.
Wondering if anyone has any other ideas on how to accomplish this.




