- Joined
- Jan 9, 2022
- Messages
- 1,136
- Reaction score
- 2,140
- First Language
- English
- Primarily Uses
- RMMZ
I think this is in the right place, but maybe not. I currently am sprinting down another Rabbit Hole because, why not?
I decided that I wanted to experiment with a bunch of different ways to roll attributes for a D&D or D20 style RPG made in MZ. For all the years I played D&D, we only used a couple of different methods. Imagine my surprise when I did some research and found out that there are a bunch of different ways.
Now, having no experience with most of what I found, I decided that I would take all the ones that seemed interesting or reasonable and see if I could build Events in MZ to replicate the rolling mechanics. I also decided that once I built the mechanic for each method, I would then design some simple tests to compare the results of the ranges of each method.
I have Evented 5 methods so far and things are going great.
So, here is a list of all the methods I am Eventing. I am not including distinctions of methods where you roll the same way, but the player has the option of choosing how to assign the results versus taking them as they come. For instance, the most basic method is to roll 3D6 for each attribute. One method is to assign the results as they are rolled. Another is to allow the player to assign the results after all attributes have been rolled.
At the end of the list, I am curious if you notice any methods that you have used and are missing and which methods you personally prefer.
I am basing these off planning to have 8 attributes, but that is easily changed.
Methods being Evented:
Based on this list, are there any obvious methods that you have used or heard about that are missing?
Which methods do you most prefer?
Do you want to make a bet on which method results in the best overall results?
I am very curious to see the results of the comparison tests and I will be sharing whatever I find.
@BubblegumPatty This is the list I was referring to in my earlier status post.
Thanks for taking the time to read this and offer any opinions that you have!
EDIT: Decided that I would update the original post with (DONE) when I finished something else.
EDIT EDIT: Be warned if you read through this thread. I was instrumental in temporarily derailing this thread when I had an emotional response to some input. That ended up causing a bit of a tiff. If you want to skip the drama lama stuff and see the end results of my experiments, you can just go to the very last post in this thread. Ultimately, I hope this helps someone.
I decided that I wanted to experiment with a bunch of different ways to roll attributes for a D&D or D20 style RPG made in MZ. For all the years I played D&D, we only used a couple of different methods. Imagine my surprise when I did some research and found out that there are a bunch of different ways.
Now, having no experience with most of what I found, I decided that I would take all the ones that seemed interesting or reasonable and see if I could build Events in MZ to replicate the rolling mechanics. I also decided that once I built the mechanic for each method, I would then design some simple tests to compare the results of the ranges of each method.
I have Evented 5 methods so far and things are going great.
So, here is a list of all the methods I am Eventing. I am not including distinctions of methods where you roll the same way, but the player has the option of choosing how to assign the results versus taking them as they come. For instance, the most basic method is to roll 3D6 for each attribute. One method is to assign the results as they are rolled. Another is to allow the player to assign the results after all attributes have been rolled.
At the end of the list, I am curious if you notice any methods that you have used and are missing and which methods you personally prefer.
I am basing these off planning to have 8 attributes, but that is easily changed.
Methods being Evented:
- Roll 3D6 for each attribute (DONE)
- Roll 4D6 for each attribute, drop lowest dice for each roll (DONE)
- Roll 4D6 for each attribute, drop lowest dice for each roll, roll 10 times, & use best 8 (DONE)
- Roll 4D6 for each attribute, drop lowest dice for each roll, reroll any result below 8 (DONE)
- Roll 4D6 for each attribute, drop lowest dice for each roll, swap any result below 8 with an 8 (DONE)
- Roll 4D6 for each attribute, drop lowest dice for each roll, reroll entire set if none above 15 (DONE)
- Roll 4D6 for each attribute, reroll any 1s, drop lowest dice for each roll (DONE)
- Roll 2D6 + 6 for each attribute (DONE)
- Roll 3D6 for each attribute, swap lowest dice to 6 (DONE)
- Roll 10D20 for each attribute, drop 2 lowest, reduce any over 18 to 18, add reduced amount to other rolls, but 18 max (DONE)
- Roll 3D6 x3 for each attribute, keep best result (DONE)
- Roll 4D6 x2 for each attribute, drop lowest from each roll, keep best result (DONE)
- Use a balanced array of results (so all players have the same results, but choose how to assign them)
- Determine the appropriate amount for a Point Buy Pool where all attributes start at a minimum amount
Based on this list, are there any obvious methods that you have used or heard about that are missing?
Which methods do you most prefer?
Do you want to make a bet on which method results in the best overall results?
I am very curious to see the results of the comparison tests and I will be sharing whatever I find.
@BubblegumPatty This is the list I was referring to in my earlier status post.
Thanks for taking the time to read this and offer any opinions that you have!
EDIT: Decided that I would update the original post with (DONE) when I finished something else.
EDIT EDIT: Be warned if you read through this thread. I was instrumental in temporarily derailing this thread when I had an emotional response to some input. That ended up causing a bit of a tiff. If you want to skip the drama lama stuff and see the end results of my experiments, you can just go to the very last post in this thread. Ultimately, I hope this helps someone.
Last edited: