I sometimes think a generator would be a good idea and then I remember how picky I am about stuff overlapping properly and also about how I'm constantly fixing and changing things.
The extended generator is actually pretty good in that regard. You can adjust the positioning of every object, unlike in the original generator, pixelline by pixelline. It also allows multiple selection in any one category. So in theory, you can mix multiple bodies & other things together.
That's actually surprisingly useful. For example, I'm going to behead your poor beautiful sprites and seperate the body into two parts: head and body. Now both can be exchanged - with other headtypes or body types.
I haven't played with the Extended Generator though, so I'm not sure how that one works or what would be needed to plug my own sprites into it. If you've got the urge to make a generator with them to make it easier for people who want this type of tall sprite, you've got my blessing.
I'm currently creating a template in the generator for it. Once it's finished, it can be shared easily. If you're interested, I can give you the details of how to put your own sprites into it - you might want to wait until the base is finished, though. There are a couple of pitfalls that I've gotten past, but it can be initially a bit frustrating to figure out.
Would you need the colour masks like the built-in MV generator has? I could whip those up easy enough.
That would be very helpful. I've already created the color masks for the body, but if you could make one for the armor sprites so the colors can be exchanged, that'd be very helpful. You don't have to worry about formatting or pixelsize or placement of the stuff though. You can just use your 8 character sheets with your current size and just make them into the masks. I'll just make a quick script that'll split it into 8 parts, resize the sheets, reposition the stuff etc. and that'll be done automatically. I'm lazy like that.
( Part of the joke is that for my own projects, I've been using Tonbi's heads - which are a bit smaller than the default - and resizing the hair myself. But I post the default-sized head here specifically to fit the official DF sprites. )
Huh. Maybe I should check that out and see what the measurements are. Might save me some work.
The Slim head you see above is actually not done by me. I'm not even close to being a sprite artist, so I'm handling that via automation. I'm using a script that slims the head on click by 1 pixel on either side at places where they're not usually missed. (You might find irregularities though, it ideally should always be touched up at the end, since I'm selectively cutting two lines out rather than transforming it or resizing it - to preserve more detail.)
Do you have a certain pattern of how you resize the hair or do you just redraw it by hand?
I'm doing the hair with the same script as the head: instant result on a click on all 8 characters on all 12 slots per character - but as you can guess, such brute force methods do leave small details behind that need to be improved afterwards. Sigh. I'm still looking for the perfect method for a one-click script, but I'm not sure I'll ever find it.
As for the generator: I've resized&repositioned all accessories for male & female and am currently in the process of loading them into the generator. I'm gonna go to bed soon, but I'll expect I can finish that in the next 1-2 days. (I'm planning lots of breaks, loading things into the generator is fast but...tedious. You can only do the same routine so often until you need to do something else.)