RMMZ Weak Enemy Images

hacksider

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Just want to is if someone already ported the weak enemy plugin or is there something similar in Yanfly RMMV as it is the only one I really need to proceed in my concept game. Hopefully someone can help me on this.

The concept is the image changes as the enemy takes damage.
 

estriole

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Just want to is if someone already ported the weak enemy plugin or is there something similar in Yanfly RMMV as it is the only one I really need to proceed in my concept game. Hopefully someone can help me on this.

The concept is the image changes as the enemy takes damage.
do you have the yanfly MV version you mentioned?? if yes maybe try using that in MZ. because sometimes plugin that written for MV can work fine in MZ... especially if the plugin did not draw windows and use plugin command.

that plugin is paid plugin though... if you did not have it then maybe need another solution :D.
hope this help.
 

hacksider

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do you have the yanfly MV version you mentioned?? if yes maybe try using that in MZ. because sometimes plugin that written for MV can work fine in MZ... especially if the plugin did not draw windows and use plugin command.

that plugin is paid plugin though... if you did not have it then maybe need another solution :D.
hope this help.
I still have it when Yanfly is still giving it for free before he suddenly makes it paid last october. Thanks! Never knew MV plugins will still work on MZ
 

hacksider

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do you have the yanfly MV version you mentioned?? if yes maybe try using that in MZ. because sometimes plugin that written for MV can work fine in MZ... especially if the plugin did not draw windows and use plugin command.

that plugin is paid plugin though... if you did not have it then maybe need another solution :D.
hope this help.
Did try it, the battle core plugin is heavily dependent on draw windows... Thanks anyways! Will wait for others in case others also have solution on this :) Appreciate the help though @estriole !
 

estriole

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Did try it, the battle core plugin is heavily dependent on draw windows... Thanks anyways! Will wait for others in case others also have solution on this :) Appreciate the help though @estriole !
try this code snippet
Code:
var Game_Enemy_battlerNameWeakEnemy = Game_Enemy.prototype.battlerName;
Game_Enemy.prototype.battlerName = function() {
    return Game_Enemy_battlerNameWeakEnemy.call(this) + this.battlerSuffix();
};

Game_Enemy.prototype.battlerSuffix = function() {
    this._battlerSuffix = "";
    if (this.hp <= this.mhp * 50/100 && this.getRequireSuffix()) this._battlerSuffix = "_weak";
    return this._battlerSuffix;
};

Game_Enemy.prototype.getRequireSuffix = function() {
    if (!$dataEnemies[this._enemyId]) return false;
    if (!$dataEnemies[this._enemyId].note.match(/<weak_form>/im)) return false;
    return true;
};
tag your enemy that have weak form in the notetags with <weak_form>
then in your img/sv_enemies folder... add the weak enemy image with same name as enemies but added _weak at the end.

ex:
Gnome.png
Gnome_weak.png

this is simple code snippet though... it also only have one "weak form" at below 50% max hp...
if you want to change it to 10% for example... change the 50/100 to 10/100 (don't use 10% because it will throw error. % is not percent in javascript code but modulus)

and i did not test it extensively. tell me if you encounter any problem.
if you need multiple "weak" form (example change at 50%, 30%, 10%) tell me about it and i will add the code.
hope this help.

edit: modify the code a little bit to use alias instead of overwrite to avoid incompatibility.

edit2: i made it a proper plugin instead.

it support multiple stages of weak form... as much as you want... you can add it in plugin parameter :D.
hope this help.
 
Last edited:

hacksider

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Thanks! Will check this out! And inform you of the progress I've done! Thanks @estriole !
 

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