Weak overworld sprites

AcousticJamm

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So you know how in SV battle style, when a hero is under 25% HP, they have a weak state? I want to mimic this for the overworld. Is there a way I can do this? Thanks.
 

Andar

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So you know how in SV battle style, when a hero is under 25% HP, they have a weak state?
no, we don't know this because this is NOT default. There is no "weak state on 25%HP" in the default engine, it has to have been added by one of your plugins.

so your best bet is to find out which of your plugins add that weak state and then check how to add that functionality outside battle there.
 

Frogboy

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You could probably have an always running parallel process that checks the player's HP level and swap between normal walking sprites and weakened walking sprites. You probably want a nice long wait time (5 seconds?) at the end and make sure you only switch the walking sprites when you need to, not every time.
 

AcousticJamm

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no, we don't know this because this is NOT default. There is no "weak state on 25%HP" in the default engine, it has to have been added by one of your plugins.

so your best bet is to find out which of your plugins add that weak state and then check how to add that functionality outside battle there.
Sorry, not state. I mistyped. I meant weak sprite.
 

Andar

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the battlers have the wrong size for the maps, and they're one facing only.
if you can provide the required sprites yourself, exchanging them on the condition is a simple parallel process event
if you can't create the required sprites for your actors, then no
 

AcousticJamm

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the battlers have the wrong size for the maps, and they're one facing only.
if you can provide the required sprites yourself, exchanging them on the condition is a simple parallel process event
if you can't create the required sprites for your actors, then no
Even so, too many parallel processes can make the game lag. Plus, making it for every map can take some time. Is there something faster (in both ways) I can do?
 

Silva

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To avoid setting it up on every map just use a common event.

If you want to avoid using parrallels your best bet is to find/request/make a plugin.
 

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It appears you're looking for a Plugin to do this. Moving thread to Plugin Requests.
 

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