- Joined
- Feb 21, 2017
- Messages
- 350
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- 271
- First Language
- English
- Primarily Uses
- RMMV
I would like to hear your unique ideas about Weakness Mechanics in Battles. I know the most common things that come to your mind when anyone says "Weakness" would be Elemental Weakness. But this is not what I'm talking about. What i mean is something different.
Here is an idea I have - A Mechanic where a Character's Skill plays an Animation on different positions of Enemy's body. If it strikes the upper body, it does different things. If it strikes anywhere else it does different things. I would like to hear about Mechanics such as this. Where the Skill strikes your Enemies would be based on your "Hit-Rate" Stat. So now, This would open up a lot more possibilities like Crit Strikes only when Skill deals damage to Upper Body, Stuns only when you deal damage to Lower Body etc.
Do you have a Unique Idea on ways to exploit an Enemy's weakness in Battle ? If so, Kindly share
Here is an idea I have - A Mechanic where a Character's Skill plays an Animation on different positions of Enemy's body. If it strikes the upper body, it does different things. If it strikes anywhere else it does different things. I would like to hear about Mechanics such as this. Where the Skill strikes your Enemies would be based on your "Hit-Rate" Stat. So now, This would open up a lot more possibilities like Crit Strikes only when Skill deals damage to Upper Body, Stuns only when you deal damage to Lower Body etc.
Do you have a Unique Idea on ways to exploit an Enemy's weakness in Battle ? If so, Kindly share

