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- May 9, 2014
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So an idea I came up with was to have a game where there were 4 or 5 elements, but enemies and allies could only be damaged by elements they were weak to.
For example say we use Fire, Water, Wind and Earth. Fire is weak to water, so all Wind Earth and Fire attacks will deal 0 damage to a fire elemental creature. Only Water element attacks are even capable of damaging them.
It could offer some interesting gameplay decisions as it forces the player to bring with them all 4 elements at all times, but it could also make certain character's useless if no enemies are weak to the elements they have access to.
I still think the idea could work though, maybe all skills deal damage and have an effect. For example poison deals water damage which can only harm fire enemies, but it also poisons the target which can effect all enemies.
Any thoughts?
For example say we use Fire, Water, Wind and Earth. Fire is weak to water, so all Wind Earth and Fire attacks will deal 0 damage to a fire elemental creature. Only Water element attacks are even capable of damaging them.
It could offer some interesting gameplay decisions as it forces the player to bring with them all 4 elements at all times, but it could also make certain character's useless if no enemies are weak to the elements they have access to.
I still think the idea could work though, maybe all skills deal damage and have an effect. For example poison deals water damage which can only harm fire enemies, but it also poisons the target which can effect all enemies.
Any thoughts?

