It occurred to me while writing up bios for my playable characters that several of them are quite wealthy. Three are royalty, and while their families would have restricted their funds somewhat considering their age, they still have a decent amount of money at their disposal. Another character is independently wealthy, with a tower full of valuable artifacts and gold, and would have no problem spending his wealth to equip the party, seeing as he is the "leader" of the group. So my question is, how would you handle this? How would you handle a party that can pretty much buy whatever they want from the get-go? Would you give the player a buttload of money at the start and tell them to make it last through most of the game, nixing the whole "money from battles" mechanic? Would you implement a treasury system that restricts spending, or perhaps rewards the player for being frugal? Would you take out equipment shops entirely and replace them with an equipment leveling system, so that money is no longer as important? Or would you just not care, being glad that you don't have to worry about money?