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vectorinox

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RMMV already had the option to select an item to input its ID into a variable.


From Select item.... you can choose regular item, key item, hidden item A and hidden item B.


But how do you select armor or weapon?


Also, is there a way to move the select item... window? It opens on the top by default, so how to put it in the center or bottom?
 

mrcopra

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Try this plugin.


and use script call for add weapons or armors


$gameMessage.setItemChoice(x,y);


x  // for variable's ID


y  // 5  for weapons ,  6 for armors


and sorry for window position, i don't how you change it now.

View attachment ItemChoice.js
 

vectorinox

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Syukran!


Glad to have your help in this!
 

bintagebam

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Hey guys,

I'm looking for the same solution for the window.

Is there a way to change the position of the "Select item" window? I'm looking to have it displayed vertically.

Thanks!
 

Okralord

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Hey, might be a longshot, but is there a way to modify this plugin to get the object's icon ID number instead of the actual item ID? I'm using Yanfly's unique items and it kind of gives each item it's own ID number. So the only universal ID number to all the "axes" in my game will be the icon ID.
 

cuby

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This script works great, but it doesn't allow the player to select any weapons or armors that are currently equipped. Is there any way to update this script to allow for that?

Similar to the "Include equipment" option in the conditional branch, where you check if the party has an item/weapon/armor?
 

slimmmeiske2

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cuby, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


Please make a new thread with your question instead.
 
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