Weapon and armor on select item.

Status
Not open for further replies.

vectorinox

Airport Luggage
Veteran
Joined
Jun 20, 2016
Messages
45
Reaction score
9
First Language
Singlish
Primarily Uses
RMMV already had the option to select an item to input its ID into a variable.


From Select item.... you can choose regular item, key item, hidden item A and hidden item B.


But how do you select armor or weapon?


Also, is there a way to move the select item... window? It opens on the top by default, so how to put it in the center or bottom?
 

mrcopra

Veteran
Veteran
Joined
Jul 21, 2015
Messages
452
Reaction score
158
First Language
Not English
Primarily Uses
N/A
Try this plugin.


and use script call for add weapons or armors


$gameMessage.setItemChoice(x,y);


x  // for variable's ID


y  // 5  for weapons ,  6 for armors


and sorry for window position, i don't how you change it now.

View attachment ItemChoice.js
 

vectorinox

Airport Luggage
Veteran
Joined
Jun 20, 2016
Messages
45
Reaction score
9
First Language
Singlish
Primarily Uses
Syukran!


Glad to have your help in this!
 

bintagebam

Warper
Member
Joined
Dec 14, 2015
Messages
4
Reaction score
2
First Language
English
Primarily Uses
Hey guys,

I'm looking for the same solution for the window.

Is there a way to change the position of the "Select item" window? I'm looking to have it displayed vertically.

Thanks!
 

Okralord

Veteran
Veteran
Joined
Sep 4, 2016
Messages
35
Reaction score
2
First Language
English
Primarily Uses
Hey, might be a longshot, but is there a way to modify this plugin to get the object's icon ID number instead of the actual item ID? I'm using Yanfly's unique items and it kind of gives each item it's own ID number. So the only universal ID number to all the "axes" in my game will be the icon ID.
 

cuby

Perpetual Toil
Veteran
Joined
Jun 20, 2015
Messages
81
Reaction score
17
First Language
English
Primarily Uses
RMMV
This script works great, but it doesn't allow the player to select any weapons or armors that are currently equipped. Is there any way to update this script to allow for that?

Similar to the "Include equipment" option in the conditional branch, where you check if the party has an item/weapon/armor?
 

slimmmeiske2

Little Red Riding Hood
Global Mod
Joined
Sep 6, 2012
Messages
7,842
Reaction score
5,224
First Language
Dutch
Primarily Uses
RMXP

cuby, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


Please make a new thread with your question instead.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,015
Members
137,563
Latest member
MinyakaAeon
Top