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trevbot

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This problem has been solved! The problem was that Skill slot 1 had been set to "Hit Physical" in stead of "Normal Attack" which overwrote all the weapon animations.


This problem just started happening to me a few minutes ago, and I didn't change anything that (I think) should affect it.


Basically I have a weapon (pictured below) with a specific animation. However, whenever a character with that weapon equipped attacks, the default animation (Hit Physical) is played instead of the animation I have selected. I have tried this with a number of different weapons, and they all play the same animation no matter what is assigned.


I should add that the correct animation was playing before. All I have done since seeing it work properly are: Create a new State, Create a new Skill, Initialize the Battle Tester.


EDIT: I should also mention that this issue happens both in the Battle Tester and in the full game test mode.


Weapons.png
 
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mlogan

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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