limsoonchiong

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Hi, does anyone know if we are allowed to call the weapons animation during gameplay and not during battle? I would like my character to use axe animation on a tree, to show that he is cutting a tree. Right now, I am using animation for this and during the cut scene, he is just standing there and the tree has a slash animation. Thinking of how to improve it.
 

Guy_Fightmaster

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Assuming I understood you correctly, the slashing animation occurring on your tree should be the same ones utilized in battle, such as your weapons animations.

As for making your scene more interesting, suppose the character is facing up towards the tree. You could have the character turn right and then turn up just before the slash animation on the tree to look like they are swinging the ax. Then copy/paste an existing animation to be edited to an empty animation field, and edit the sound effect to make a chopping sound instead of a sword sound. That's how I would do it. It's slightly less boring than a character standing there while the animation repeats. I hope this helps.
 

HarlekinLehl

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Nvm what I said, I misread it for MV instead.
 

limsoonchiong

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Thanks for the suggestion. In my MZ battle, when I attack using an AXE, the battler actually swing his AXE. On the map, I can't seem to find a way to do it.
 

Guy_Fightmaster

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Ah okay, sorry did not see that this was an MZ request and I too misread the request as MV.
 

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