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It is very common to see this kind of skill in MMORPG and I would like to have the skill in my project as well. But it causes me so much headache and still not be able to create one.

The skill is simply functioning.. For example, Dagger Mastery, the skill once learned, increase ATK by 10 when dagger is equipped. Of course you will not get ATK boost when equip with another type of weapon. Same thing applies to armor type.

Example of usage:

- Put notetag in skill

<passive: wtype 3>

ATK += "x" #<-- can be flat value or %

</passive>

<passive: atype 4>

a.def += a.atk * 0.2

eva += 0.01 <-- 1%

</passive>

Is there a simple script to do such thing available out there? Note that it would be good if the script can increase parameter by flat amount, percentage and any formula.

Thanks!

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